<p dir="ltr">Hi, <br>
I&#39;m sure its not easy to implement. Maybe it&#39;s against the current design. But multi object editing is a very useful feature. That i&#39;m used to use a lot in Unity. Most of the operators work for multiple objects, but it&#39;s not quite the same.<br>
Maybe it can be considered for the blender 3.0 cycle.</p>
<p dir="ltr">-Fabian</p>
<div class="gmail_quote">Am 05.11.2014 09:43 schrieb &quot;Adam Nerva&quot; &lt;<a href="mailto:adam@adamnerva.com">adam@adamnerva.com</a>&gt;:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><u></u>
                                        
                                        
                                            
                                        
                                        <div>
                                        <font face="Tahoma" color="#000000 ">Hi Ton,</font><div><font face="Tahoma" color="#000000 "><br></font></div><div><font face="Tahoma" color="#000000 ">Why stop at just multi object uv editing? Why not just allow for multi object editing in a broader sense like modo, maya, etc. allow for?</font></div><div><font face="Tahoma" color="#000000 "><br></font></div><div><font face="Tahoma" color="#000000 ">-Adam</font></div><font face="Tahoma" color="#000000 "><div></div></font><blockquote type="cite" style="border-left-style:solid;border-width:1px;margin-top:20px;margin-left:0px;padding-left:10px">
                                       <p style="color:#aaaaaa;margin-top:10px">On 11/1/2014 10:47:09 AM, Ton Roosendaal &lt;<a href="mailto:ton@blender.org" target="_blank">ton@blender.org</a>&gt; wrote:</p>Hi all,
<br>
<br>Remember, we had this quite well collected list of &#39;game artist development support&#39; topics:
<br><a href="https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0" target="_blank">https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0</a>
<br>
<br>The big ones have been done, or are being worked on:
<br>
<br>- Baking
<br>- FBX
<br>- Vertex normals
<br>- Viewport features
<br>
<br>The idea of &quot;Multi object uv edit&quot; is interesting, we&#39;ll be looking into that.
<br>
<br>I&#39;d like to check with the people who made and managed this spreadsheet to update it?
<br>Are there other topics, or ideas for prioritizing?
<br>
<br>Via Development Fund we can still afford a developer to work on support for game artists in 2015.
<br>
<br>-Ton-
<br>
<br>--------------------------------------------------------
<br>Ton Roosendaal  -  <a href="mailto:ton@blender.org" target="_blank">ton@blender.org</a>   -   <a href="http://www.blender.org" target="_blank">www.blender.org</a>
<br>Chairman Blender Foundation - Producer Blender Institute
<br>Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
<br>
<br>
<br>
<br>_______________________________________________
<br>Bf-gamedev mailing list
<br><a href="mailto:Bf-gamedev@blender.org" target="_blank">Bf-gamedev@blender.org</a>
<br><a href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
<br>
                                       </blockquote>
                                        </div>
                                        <br>_______________________________________________<br>
Bf-gamedev mailing list<br>
<a href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
<a href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
<br></blockquote></div>