<div dir="ltr">I don't see them adding these, not that they would not be welcomed,<div><br></div><div>if you need the feature coded I will write it in python for you,</div><div><br></div><div>own.worldPosition= target.worldPosition</div><div><br></div><div><br></div><div><br></div><div>Vel=own.worldLinearVelocity..copy()</div><div>own['Vmag'] =Vel.magnitude</div><div><br></div><div><br></div><div><br></div><div>Collision---------------python</div><div><br></div><div>impact = own['Vmag'] - own.worldLinearVelocity.magnitude</div><div><br></div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Nov 2, 2014 at 8:51 AM, Josh Cook <span dir="ltr"><<a href="mailto:jaybirdcook@gmail.com" target="_blank">jaybirdcook@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><span style="font-family:arial,sans-serif;font-size:13px">Hello, my name is Josh and I really love Blender. I have been using it for a while now and I simply adore it. However, I would like to see a few improvements with the logic editor for making games. I am not very familiar with Python so I primarily use the Logic Editor to make games. In the </span><b style="font-family:arial,sans-serif;font-size:13px">Motion Actuator</b><span style="font-family:arial,sans-serif;font-size:13px"> you can set the speed of the motion and rotation with a number value. However I would like to be able to use a variable (Game Property) so the speed can change automatically with that property.</span><div style="font-family:arial,sans-serif;font-size:13px"><br></div><div style="font-family:arial,sans-serif;font-size:13px">I would Love to also see a few new Logic Node Sensors and Actuators.</div><div style="font-family:arial,sans-serif;font-size:13px"><br></div><div style="font-family:arial,sans-serif;font-size:13px">First, a "<b>Velocity Sensor</b>" a sensor that can sense the velocity of an object.It would be useful to tell if a character has fallen a great distance"so,that his health can be damaged."</div><div style="font-family:arial,sans-serif;font-size:13px"><br></div><div style="font-family:arial,sans-serif;font-size:13px">Second, a "<b>Location Actuator" </b>an actuator that will send an object to a location. The Motion Actuator is Good but, not useful for "teleporting" or "spawning". It should also have the ability to copy the location of an other object (similar to the "track to" option).</div><div style="font-family:arial,sans-serif;font-size:13px"><br></div><div style="font-family:arial,sans-serif;font-size:13px">Thank you for your taking the time to read my email.I REALLY love blender and think it is one of the coolest programs available on the internet.</div><div style="font-family:arial,sans-serif;font-size:13px"><br></div><div style="font-family:arial,sans-serif;font-size:13px"><br></div><div style="font-family:arial,sans-serif;font-size:13px">>From your loyal Blender Enthusiast,</div><div style="font-family:arial,sans-serif;font-size:13px">Josh </div></div>
<br>_______________________________________________<br>
Bf-gamedev mailing list<br>
<a href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
<a href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
<br></blockquote></div><br></div>