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    <div class="moz-cite-prefix">Hmm Yeah I get your point there.<br>
      I certainly have written more than this 7 e-mails.<br>
      Nearly 2 Years ago I wrote on the Bf-Committers if it would be
      nice to have Blender on greenlight, as greenlight was fairly new.
<a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html">http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html</a><br>
      At that time Bf-Gamedev did not exists. <br>
      Some time in between Blender Foundation got the Steam
      funding/money.<br>
      There was than some guy who wanted to bring blender to Steam. But
      after some weeks no one ever heard of that guy again. (I hope to
      be more successful)<br>
      At the beginning of the Year I started a similar thread to this
      one where I offered to take on that Task. But a bit more humble
      than this one and I got pointed to the other guy that wanted to
      bring Blender to Steam. So I thought that there is still moving in
      this and sat back.
      <a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html">http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html</a><br>
      6 Month later there were still no movement in that department but
      this time I thought to me that I could certainly do this.<br>
      <br>
      And Yes my E-mail address got on some Spammail lists but there is
      nothing I can do about that.<br>
      <br>
      The only thing I can provide that I am real are my Social network
      accounts:<br>
      <a class="moz-txt-link-freetext" href="https://www.facebook.com/jeremias.boos">https://www.facebook.com/jeremias.boos</a><br>
      <a class="moz-txt-link-freetext" href="https://twitter.com/Wasabi_2007">https://twitter.com/Wasabi_2007</a>&nbsp;
      <a class="moz-txt-link-freetext" href="https://twitter.com/Wasabi_2007/status/495711589715443712">https://twitter.com/Wasabi_2007/status/495711589715443712</a><br>
      <a class="moz-txt-link-freetext" href="https://github.com/Wasabi2007/">https://github.com/Wasabi2007/</a><br>
      <br>
      If you still not convinced what would convince you?<br>
      As far as the Technical knowledge goes, i have no idea what is
      needed for steam. But what I read about it, it seems fairly easy
      to publish anything on Steam.<br>
      If there is something I can not figure out by my own I will ask
      for help. Like every other person would do that never published
      anything on Steam. <br>
      There is a first time for anything :)<br>
      If I screw up big I have no Problem to take responsibility.<br>
      <br>
      The money thing is I think something that nearly every student has
      to face. I have not much money to play with in the month.<br>
      <br>
      I hope I could convince you that I am not a scumbag that want to
      abuse and betray the Blender or any other community.<br>
      <br>
      best regards<br>
      Jeremias Boos<br>
      <br>
      <br>
      <br>
      Am 03.08.2014 00:46, schrieb Dan McGrath:<br>
    </div>
    <blockquote
cite="mid:CAK82gMGL_aExABmTM+5aUxrAFPctXR5nnPk+1C8vZWooXTw=1g@mail.gmail.com"
      type="cite">
      <div dir="ltr">Hi,
        <div><br>
        </div>
        <div>Just out of curiosity, who are you and why should everyone
          on Steam trust you to distribute binaries to their computers?</div>
        <div><br>
        </div>
        <div>So far all I see is some guy that can't afford $100 that
          came out of nowhere, registered a "Blender Foundation" account
          on Steam prior to getting official permission from Ton and
          started asking the community to trust him to do this. Does Ton
          know your home address, phone number, and has seen your face
          before, or otherwise can vouch that Jeremias Boos is even your
          real name?</div>
        <div><br>
        </div>
        <div>A quick Google search shows dozens of *.<a
            moz-do-not-send="true" href="mailto:boos@gmx.de">boos@gmx.de</a>
          email addresses, which does raise some red flags. Another
          search of your email address history on <a
            moz-do-not-send="true" href="http://lists.blender.org">lists.blender.org</a>
          shows only 7 emails containing your email address, 6 of which
          are this thread.</div>
        <div><br>
        </div>
        <div>Assuming you do get Ton's blessing, do you have the
          technical skills necessary to do this? Do you have a "trusted"
          computer from which to actually do the publishing of the
          software from, or do you only have 1 computer that might have
          a history of virus infection from pirated software downloads
          and surfing questionable web sites? Have you even been
          infected by a virus before?</div>
        <div><br>
        </div>
        <div>So far, I don't see any reason to support you on this yet.
          Prove otherwise please :)</div>
        <div><br>
        </div>
        <div><br>
        </div>
        <div>Dan</div>
      </div>
      <div class="gmail_extra"><br>
        <br>
        <div class="gmail_quote">
          On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <span dir="ltr">&lt;<a
              moz-do-not-send="true" href="mailto:Jeremias.boos@gmx.de"
              target="_blank">Jeremias.boos@gmx.de</a>&gt;</span> wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div text="#000000" bgcolor="#FFFFFF">
              <div>To give a little update.<br>
                <br>
                I created a Blender Foundation Steam account on a E-mail
                address on my own Server with domain.<br>
                So it should be no Problem to transfer the account to
                someone else.<br>
                <br>
                I also wrote with Boudwejin Rempt from the Krita Team. <br>
                He said that probably the grates problem with Krita on
                greenlight was the Exposition to get enough up votes to
                get through greenlight. And it would be maybe best if
                Blender could be sold as extra steam version with
                special steam integration. But I am not sure if that is
                necessary. <br>
                <br>
                I will also write to Steam if there will be any problems
                with open source program's that don't generate Money
                over the steam store, but anything i read about that
                seems to show no problem at all in that direction.<br>
                <br>
                Last thing I am a little concerned about is the
                greenlight starting fee. I don't have exactly that much
                money to spend. I can give something like 40$ but not
                the full 100$. I thought about to setup a little
                indigogo campaign to get the money together. But the
                minimum campaign is 500$ and I have nothing that I could
                give in return as pledge reward. <br>
                If I would setup a indigogo campaign everything over the
                needed 100$ would go to the Blenderfoundation.<br>
                What are you thoughts about that?<br>
                <br>
                best regards<br>
                Jeremias Boos<br>
                <br>
                Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
              </div>
              <blockquote type="cite">
                <div><br>
                  Am 25.07.2014 18:06, schrieb brita:<br>
                </div>
                <blockquote type="cite">
                  <div dir="ltr">
                    <div class="gmail_extra">For my personal
                      clarification, what exactly does 'Blender on
                      Steam' involve?</div>
                    <div class="gmail_extra"><br>
                    </div>
                    <div class="gmail_extra">I did a small research at
                      the start of my gsoc to see if I could help with
                      this and what I understood was:</div>
                    <div class="gmail_extra">- steam would act as a
                      'publishing' platform for blender, where you could
                      actually just download blender. Is this correct?
                      (this can be done already)</div>
                  </div>
                </blockquote>
                Yep that would be the main target, at first. I see Steam
                as a nice way to bring Blender to more people and have
                an automated system for updating Blender. <br>
                Also you have the possibility to make Beta branches. So
                maybe it would also a good way to deliver nightlys and
                rcs to a broader audience. <br>
                Also does Steam support synchronisation to some degree.
                So it would be possible to have your settings.blend
                synchronised on all Blenders that are installed over
                Steam.<br>
                <blockquote type="cite">
                  <div dir="ltr">
                    <div class="gmail_extra">- the steam workshop
                      donations, are for *steam workshop* that is
                      basically an interface for users to share,
                      discover and install mods for their games.
                      meaning:</div>
                    <div class="gmail_extra">&nbsp; &nbsp;- the goal is to support
                      tool integration aiming for game modding (building
                      assets for games is the most common, but also
                      levels and and behaviour may be supported). There
                      is already the FBX work here, for tool
                      integration.</div>
                    <div class="gmail_extra">&nbsp; &nbsp;- the games implement a
                      part of the steam workshop api, specifying what
                      can be modded, what they accept, etc</div>
                    <div class="gmail_extra">&nbsp; &nbsp;- the tools (blender!)
                      also implement a part of the API as a way of
                      exporting. Somewhat like the sketchfab addon, but
                      instead of uploading to their website, it get
                      uploaded to steam via their api, saying what it is
                      and how it can be used.</div>
                    <div class="gmail_extra">&nbsp; &nbsp;- steam workshop
                      connects these too together making everything nice
                      for the user</div>
                    <div class="gmail_extra"><br>
                    </div>
                  </div>
                </blockquote>
                That would be the next step, if someone wants to do it.
                Maybe this is something that is a valid target for GSOC.<br>
                <blockquote type="cite">
                  <div dir="ltr">
                    <div class="gmail_extra">So what are we talking
                      about here? Making an official account? Getting
                      blender downloadable on steam? Implementing the
                      API to export content from blender into steam
                      workshop?</div>
                    <div class="gmail_extra">Also, please correct me if
                      I understood something wrong.</div>
                    <div class="gmail_extra"><br>
                    </div>
                  </div>
                </blockquote>
                That is basically the plan. With only the exception that
                I am not skilled enough with the Blender Python API or
                Code base to make the Exporter/Importer stuff. So that
                would be the Task for an other volunteer.<br>
                <blockquote type="cite">
                  <div dir="ltr">
                    <div class="gmail_extra">As to the first too
                      options, they are more of a marketing decision, so
                      I leave it to Ton. The implementation of the api,
                      as interesting as it could be, is not really game
                      engine related and therefore out of the scope of
                      my gsoc, so I didn't look further.</div>
                    <div class="gmail_extra"><br>
                    </div>
                    <div class="gmail_extra">--</div>
                    <div class="gmail_extra">In&ecirc;s Almeida</div>
                    <div class="gmail_extra"><br>
                    </div>
                  </div>
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                  <br>
                  <pre>_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" href="mailto:Bf-gamedev@blender.org" target="_blank">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
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                </blockquote>
                best regards<br>
                Jeremias Boos<br>
                <br>
                <fieldset></fieldset>
                <br>
                <pre>_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" href="mailto:Bf-gamedev@blender.org" target="_blank">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
              </blockquote>
              <br>
            </div>
            <br>
            _______________________________________________<br>
            Bf-gamedev mailing list<br>
            <a moz-do-not-send="true"
              href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
            <a moz-do-not-send="true"
              href="http://lists.blender.org/mailman/listinfo/bf-gamedev"
              target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
            <br>
          </blockquote>
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      <pre wrap="">_______________________________________________
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