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<div class="moz-cite-prefix">Hmm Yeah I get your point there.<br>
I certainly have written more than this 7 e-mails.<br>
Nearly 2 Years ago I wrote on the Bf-Committers if it would be
nice to have Blender on greenlight, as greenlight was fairly new.
<a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html">http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html</a><br>
At that time Bf-Gamedev did not exists. <br>
Some time in between Blender Foundation got the Steam
funding/money.<br>
There was than some guy who wanted to bring blender to Steam. But
after some weeks no one ever heard of that guy again. (I hope to
be more successful)<br>
At the beginning of the Year I started a similar thread to this
one where I offered to take on that Task. But a bit more humble
than this one and I got pointed to the other guy that wanted to
bring Blender to Steam. So I thought that there is still moving in
this and sat back.
<a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html">http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html</a><br>
6 Month later there were still no movement in that department but
this time I thought to me that I could certainly do this.<br>
<br>
And Yes my E-mail address got on some Spammail lists but there is
nothing I can do about that.<br>
<br>
The only thing I can provide that I am real are my Social network
accounts:<br>
<a class="moz-txt-link-freetext" href="https://www.facebook.com/jeremias.boos">https://www.facebook.com/jeremias.boos</a><br>
<a class="moz-txt-link-freetext" href="https://twitter.com/Wasabi_2007">https://twitter.com/Wasabi_2007</a>
<a class="moz-txt-link-freetext" href="https://twitter.com/Wasabi_2007/status/495711589715443712">https://twitter.com/Wasabi_2007/status/495711589715443712</a><br>
<a class="moz-txt-link-freetext" href="https://github.com/Wasabi2007/">https://github.com/Wasabi2007/</a><br>
<br>
If you still not convinced what would convince you?<br>
As far as the Technical knowledge goes, i have no idea what is
needed for steam. But what I read about it, it seems fairly easy
to publish anything on Steam.<br>
If there is something I can not figure out by my own I will ask
for help. Like every other person would do that never published
anything on Steam. <br>
There is a first time for anything :)<br>
If I screw up big I have no Problem to take responsibility.<br>
<br>
The money thing is I think something that nearly every student has
to face. I have not much money to play with in the month.<br>
<br>
I hope I could convince you that I am not a scumbag that want to
abuse and betray the Blender or any other community.<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
<br>
<br>
Am 03.08.2014 00:46, schrieb Dan McGrath:<br>
</div>
<blockquote
cite="mid:CAK82gMGL_aExABmTM+5aUxrAFPctXR5nnPk+1C8vZWooXTw=1g@mail.gmail.com"
type="cite">
<div dir="ltr">Hi,
<div><br>
</div>
<div>Just out of curiosity, who are you and why should everyone
on Steam trust you to distribute binaries to their computers?</div>
<div><br>
</div>
<div>So far all I see is some guy that can't afford $100 that
came out of nowhere, registered a "Blender Foundation" account
on Steam prior to getting official permission from Ton and
started asking the community to trust him to do this. Does Ton
know your home address, phone number, and has seen your face
before, or otherwise can vouch that Jeremias Boos is even your
real name?</div>
<div><br>
</div>
<div>A quick Google search shows dozens of *.<a
moz-do-not-send="true" href="mailto:boos@gmx.de">boos@gmx.de</a>
email addresses, which does raise some red flags. Another
search of your email address history on <a
moz-do-not-send="true" href="http://lists.blender.org">lists.blender.org</a>
shows only 7 emails containing your email address, 6 of which
are this thread.</div>
<div><br>
</div>
<div>Assuming you do get Ton's blessing, do you have the
technical skills necessary to do this? Do you have a "trusted"
computer from which to actually do the publishing of the
software from, or do you only have 1 computer that might have
a history of virus infection from pirated software downloads
and surfing questionable web sites? Have you even been
infected by a virus before?</div>
<div><br>
</div>
<div>So far, I don't see any reason to support you on this yet.
Prove otherwise please :)</div>
<div><br>
</div>
<div><br>
</div>
<div>Dan</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">
On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:Jeremias.boos@gmx.de"
target="_blank">Jeremias.boos@gmx.de</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>To give a little update.<br>
<br>
I created a Blender Foundation Steam account on a E-mail
address on my own Server with domain.<br>
So it should be no Problem to transfer the account to
someone else.<br>
<br>
I also wrote with Boudwejin Rempt from the Krita Team. <br>
He said that probably the grates problem with Krita on
greenlight was the Exposition to get enough up votes to
get through greenlight. And it would be maybe best if
Blender could be sold as extra steam version with
special steam integration. But I am not sure if that is
necessary. <br>
<br>
I will also write to Steam if there will be any problems
with open source program's that don't generate Money
over the steam store, but anything i read about that
seems to show no problem at all in that direction.<br>
<br>
Last thing I am a little concerned about is the
greenlight starting fee. I don't have exactly that much
money to spend. I can give something like 40$ but not
the full 100$. I thought about to setup a little
indigogo campaign to get the money together. But the
minimum campaign is 500$ and I have nothing that I could
give in return as pledge reward. <br>
If I would setup a indigogo campaign everything over the
needed 100$ would go to the Blenderfoundation.<br>
What are you thoughts about that?<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
</div>
<blockquote type="cite">
<div><br>
Am 25.07.2014 18:06, schrieb brita:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">For my personal
clarification, what exactly does 'Blender on
Steam' involve?</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">I did a small research at
the start of my gsoc to see if I could help with
this and what I understood was:</div>
<div class="gmail_extra">- steam would act as a
'publishing' platform for blender, where you could
actually just download blender. Is this correct?
(this can be done already)</div>
</div>
</blockquote>
Yep that would be the main target, at first. I see Steam
as a nice way to bring Blender to more people and have
an automated system for updating Blender. <br>
Also you have the possibility to make Beta branches. So
maybe it would also a good way to deliver nightlys and
rcs to a broader audience. <br>
Also does Steam support synchronisation to some degree.
So it would be possible to have your settings.blend
synchronised on all Blenders that are installed over
Steam.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">- the steam workshop
donations, are for *steam workshop* that is
basically an interface for users to share,
discover and install mods for their games.
meaning:</div>
<div class="gmail_extra"> - the goal is to support
tool integration aiming for game modding (building
assets for games is the most common, but also
levels and and behaviour may be supported). There
is already the FBX work here, for tool
integration.</div>
<div class="gmail_extra"> - the games implement a
part of the steam workshop api, specifying what
can be modded, what they accept, etc</div>
<div class="gmail_extra"> - the tools (blender!)
also implement a part of the API as a way of
exporting. Somewhat like the sketchfab addon, but
instead of uploading to their website, it get
uploaded to steam via their api, saying what it is
and how it can be used.</div>
<div class="gmail_extra"> - steam workshop
connects these too together making everything nice
for the user</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That would be the next step, if someone wants to do it.
Maybe this is something that is a valid target for GSOC.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">So what are we talking
about here? Making an official account? Getting
blender downloadable on steam? Implementing the
API to export content from blender into steam
workshop?</div>
<div class="gmail_extra">Also, please correct me if
I understood something wrong.</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That is basically the plan. With only the exception that
I am not skilled enough with the Blender Python API or
Code base to make the Exporter/Importer stuff. So that
would be the Task for an other volunteer.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">As to the first too
options, they are more of a marketing decision, so
I leave it to Ton. The implementation of the api,
as interesting as it could be, is not really game
engine related and therefore out of the scope of
my gsoc, so I didn't look further.</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">--</div>
<div class="gmail_extra">Inês Almeida</div>
<div class="gmail_extra"><br>
</div>
</div>
<br>
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best regards<br>
Jeremias Boos<br>
<br>
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