<div dir="ltr">Hi,<div><br></div><div>Just out of curiosity, who are you and why should everyone on Steam trust you to distribute binaries to their computers?</div><div><br></div><div>So far all I see is some guy that can't afford $100 that came out of nowhere, registered a "Blender Foundation" account on Steam prior to getting official permission from Ton and started asking the community to trust him to do this. Does Ton know your home address, phone number, and has seen your face before, or otherwise can vouch that Jeremias Boos is even your real name?</div>
<div><br></div><div>A quick Google search shows dozens of *.<a href="mailto:boos@gmx.de">boos@gmx.de</a> email addresses, which does raise some red flags. Another search of your email address history on <a href="http://lists.blender.org">lists.blender.org</a> shows only 7 emails containing your email address, 6 of which are this thread.</div>
<div><br></div><div>Assuming you do get Ton's blessing, do you have the technical skills necessary to do this? Do you have a "trusted" computer from which to actually do the publishing of the software from, or do you only have 1 computer that might have a history of virus infection from pirated software downloads and surfing questionable web sites? Have you even been infected by a virus before?</div>
<div><br></div><div>So far, I don't see any reason to support you on this yet. Prove otherwise please :)</div><div><br></div><div><br></div><div>Dan</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <span dir="ltr"><<a href="mailto:Jeremias.boos@gmx.de" target="_blank">Jeremias.boos@gmx.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>To give a little update.<br>
<br>
I created a Blender Foundation Steam account on a E-mail address
on my own Server with domain.<br>
So it should be no Problem to transfer the account to someone
else.<br>
<br>
I also wrote with Boudwejin Rempt from the Krita Team. <br>
He said that probably the grates problem with Krita on greenlight
was the Exposition to get enough up votes to get through
greenlight. And it would be maybe best if Blender could be sold as
extra steam version with special steam integration. But I am not
sure if that is necessary. <br>
<br>
I will also write to Steam if there will be any problems with open
source program's that don't generate Money over the steam store,
but anything i read about that seems to show no problem at all in
that direction.<br>
<br>
Last thing I am a little concerned about is the greenlight
starting fee. I don't have exactly that much money to spend. I can
give something like 40$ but not the full 100$. I thought about to
setup a little indigogo campaign to get the money together. But
the minimum campaign is 500$ and I have nothing that I could give
in return as pledge reward. <br>
If I would setup a indigogo campaign everything over the needed
100$ would go to the Blenderfoundation.<br>
What are you thoughts about that?<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
</div>
<blockquote type="cite">
<div><br>
Am 25.07.2014 18:06, schrieb brita:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">For my personal clarification, what
exactly does 'Blender on Steam' involve?</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">I did a small research at the start
of my gsoc to see if I could help with this and what I
understood was:</div>
<div class="gmail_extra">- steam would act as a 'publishing'
platform for blender, where you could actually just download
blender. Is this correct? (this can be done already)</div>
</div>
</blockquote>
Yep that would be the main target, at first. I see Steam as a nice
way to bring Blender to more people and have an automated system
for updating Blender. <br>
Also you have the possibility to make Beta branches. So maybe it
would also a good way to deliver nightlys and rcs to a broader
audience. <br>
Also does Steam support synchronisation to some degree. So it
would be possible to have your settings.blend synchronised on all
Blenders that are installed over Steam.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">- the steam workshop donations, are
for *steam workshop* that is basically an interface for
users to share, discover and install mods for their games.
meaning:</div>
<div class="gmail_extra"> - the goal is to support tool
integration aiming for game modding (building assets for
games is the most common, but also levels and and behaviour
may be supported). There is already the FBX work here, for
tool integration.</div>
<div class="gmail_extra"> - the games implement a part of
the steam workshop api, specifying what can be modded, what
they accept, etc</div>
<div class="gmail_extra"> - the tools (blender!) also
implement a part of the API as a way of exporting. Somewhat
like the sketchfab addon, but instead of uploading to their
website, it get uploaded to steam via their api, saying what
it is and how it can be used.</div>
<div class="gmail_extra"> - steam workshop connects these
too together making everything nice for the user</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That would be the next step, if someone wants to do it. Maybe this
is something that is a valid target for GSOC.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">So what are we talking about here?
Making an official account? Getting blender downloadable on
steam? Implementing the API to export content from blender
into steam workshop?</div>
<div class="gmail_extra">Also, please correct me if I
understood something wrong.</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That is basically the plan. With only the exception that I am not
skilled enough with the Blender Python API or Code base to make
the Exporter/Importer stuff. So that would be the Task for an
other volunteer.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">As to the first too options, they are
more of a marketing decision, so I leave it to Ton. The
implementation of the api, as interesting as it could be, is
not really game engine related and therefore out of the
scope of my gsoc, so I didn't look further.</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">--</div>
<div class="gmail_extra">Inês Almeida</div>
<div class="gmail_extra"><br>
</div>
</div>
<br>
<fieldset></fieldset>
<br>
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best regards<br>
Jeremias Boos<br>
<br>
<fieldset></fieldset>
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