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<div class="moz-cite-prefix">This is a full site Project of mine. No
"real" officials involved.<br>
But as Tom said in an older mail to the topic, everyone can
publish blender to any platform he or she likes, as long Blender
gets maintained there.<br>
And till now no one forbid me to do this.<br>
<br>
And yes an official blender.org mail address would be nice but the
Contact e-mail is easy to change on a steam account.<br>
Also there is no need that the Blender foundation have to pay the
fee. I think it would be better used for the blender development.<br>
If people really want Blender on Steam the 100$ should be there in
no time.<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 02.08.2014 21:02, schrieb <a class="moz-txt-link-abbreviated" href="mailto:wlesieutre@gmail.com">wlesieutre@gmail.com</a>:<br>
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<div>If it can't be waived, is there any chance that
the Blender Foundation would cover it? Or is this completely a
side project without any official support?</div>
<div><br>
</div>
<div>If it comes to that I could throw in part of the fee as
well. And while I'm not much use with the programming side
(mostly listening in here), but I'd be happy to help with
maintaining the Steam page as well.</div>
<div><br>
</div>
<div>Since it's my first time posting on here, a quick
introduction is probably in order. I'm Will, day job is
engineering in Connecticut. I've been digging into Blender and
Unreal Engine as a hobby for a couple of months now. It's a
fantastic piece of software (especially given what the
alternatives cost), so if there's any way I can pitch in, just
let me know.</div>
<div><br>
</div>
<div>Regards,</div>
<div>Will Lesieutre</div>
<div><br>
</div>
<div>PS: Just saw the email from SheeEttin, I agree that having
a @blender.org address for Steam related stuff would be a nice
touch.</div>
<div><br>
</div>
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font-family: "Calibri", "Segoe UI",
"Meiryo", "Microsoft YaHei UI",
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Gothic", "sans-serif"; font-size: 12pt;"
face=" 'Calibri', 'Segoe UI', 'Meiryo', 'Microsoft YaHei
UI', 'Microsoft JhengHei UI', 'Malgun Gothic',
'sans-serif'"><b>From:</b> <a moz-do-not-send="true"
href="mailto:Jeremias.boos@gmx.de" target="_parent">Jeremias
Boos</a><br>
<b>Sent:</b> ‎Saturday‎, ‎August‎ ‎2‎, ‎2014 ‎2‎:‎53‎ ‎PM<br>
<b>To:</b> <a moz-do-not-send="true"
href="mailto:bf-gamedev@blender.org" target="_parent">bf-gamedev@blender.org</a></font></div>
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<div dir="">
<div id="readingPaneBodyContent">To submit anything to
greenlight you must first verify that you are not <br>
a scammer an pay at least a 100$ submission fee to certify
your account.<br>
The 100$ are going directly to the Child's Play Charity.<br>
Can all be read up here: <br>
<a class="moz-txt-link-freetext" href="http://steamcommunity.com/workshop/about/?appid=765&section=faq">http://steamcommunity.com/workshop/about/?appid=765&section=faq</a><br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 02.08.2014 20:47, schrieb Sean Olson:<br>
> Never heard of a greenlight starting fee. Might it be
waved? They<br>
> are already donating a ton of money for Blender
Development.<br>
><br>
> -Sean<br>
><br>
> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos
<a class="moz-txt-link-rfc2396E" href="mailto:Jeremias.boos@gmx.de"><Jeremias.boos@gmx.de></a> wrote:<br>
>> To give a little update.<br>
>><br>
>> I created a Blender Foundation Steam account on a
E-mail address on my own<br>
>> Server with domain.<br>
>> So it should be no Problem to transfer the account
to someone else.<br>
>><br>
>> I also wrote with Boudwejin Rempt from the Krita
Team.<br>
>> He said that probably the grates problem with Krita
on greenlight was the<br>
>> Exposition to get enough up votes to get through
greenlight. And it would be<br>
>> maybe best if Blender could be sold as extra steam
version with special<br>
>> steam integration. But I am not sure if that is
necessary.<br>
>><br>
>> I will also write to Steam if there will be any
problems with open source<br>
>> program's that don't generate Money over the steam
store, but anything i<br>
>> read about that seems to show no problem at all in
that direction.<br>
>><br>
>> Last thing I am a little concerned about is the
greenlight starting fee. I<br>
>> don't have exactly that much money to spend. I can
give something like 40$<br>
>> but not the full 100$. I thought about to setup a
little indigogo campaign<br>
>> to get the money together. But the minimum campaign
is 500$ and I have<br>
>> nothing that I could give in return as pledge
reward.<br>
>> If I would setup a indigogo campaign everything
over the needed 100$ would<br>
>> go to the Blenderfoundation.<br>
>> What are you thoughts about that?<br>
>><br>
>> best regards<br>
>> Jeremias Boos<br>
>><br>
>> Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
>><br>
>><br>
>> Am 25.07.2014 18:06, schrieb brita:<br>
>><br>
>> For my personal clarification, what exactly does
'Blender on Steam' involve?<br>
>><br>
>> I did a small research at the start of my gsoc to
see if I could help with<br>
>> this and what I understood was:<br>
>> - steam would act as a 'publishing' platform for
blender, where you could<br>
>> actually just download blender. Is this correct?
(this can be done already)<br>
>><br>
>> Yep that would be the main target, at first. I see
Steam as a nice way to<br>
>> bring Blender to more people and have an automated
system for updating<br>
>> Blender.<br>
>> Also you have the possibility to make Beta
branches. So maybe it would also<br>
>> a good way to deliver nightlys and rcs to a broader
audience.<br>
>> Also does Steam support synchronisation to some
degree. So it would be<br>
>> possible to have your settings.blend synchronised
on all Blenders that are<br>
>> installed over Steam.<br>
>><br>
>> - the steam workshop donations, are for *steam
workshop* that is basically<br>
>> an interface for users to share, discover and
install mods for their games.<br>
>> meaning:<br>
>> - the goal is to support tool integration
aiming for game modding<br>
>> (building assets for games is the most common, but
also levels and and<br>
>> behaviour may be supported). There is already the
FBX work here, for tool<br>
>> integration.<br>
>> - the games implement a part of the steam
workshop api, specifying what<br>
>> can be modded, what they accept, etc<br>
>> - the tools (blender!) also implement a part of
the API as a way of<br>
>> exporting. Somewhat like the sketchfab addon, but
instead of uploading to<br>
>> their website, it get uploaded to steam via their
api, saying what it is and<br>
>> how it can be used.<br>
>> - steam workshop connects these too together
making everything nice for<br>
>> the user<br>
>><br>
>> That would be the next step, if someone wants to do
it. Maybe this is<br>
>> something that is a valid target for GSOC.<br>
>><br>
>> So what are we talking about here? Making an
official account? Getting<br>
>> blender downloadable on steam? Implementing the API
to export content from<br>
>> blender into steam workshop?<br>
>> Also, please correct me if I understood something
wrong.<br>
>><br>
>> That is basically the plan. With only the exception
that I am not skilled<br>
>> enough with the Blender Python API or Code base to
make the<br>
>> Exporter/Importer stuff. So that would be the Task
for an other volunteer.<br>
>><br>
>> As to the first too options, they are more of a
marketing decision, so I<br>
>> leave it to Ton. The implementation of the api, as
interesting as it could<br>
>> be, is not really game engine related and therefore
out of the scope of my<br>
>> gsoc, so I didn't look further.<br>
>><br>
>> --<br>
>> Inês Almeida<br>
>><br>
>><br>
>><br>
>> _______________________________________________<br>
>> Bf-gamedev mailing list<br>
>> <a class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
>>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
>><br>
>> best regards<br>
>> Jeremias Boos<br>
>><br>
>><br>
>> _______________________________________________<br>
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>> <a class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
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