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<!--StartFragment--><div style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;">Hey guys, I'm
currently working on a gamedev orientated script called Capsule, which aims to
provide an asset development workflow that’s non-destructive, and takes various
object organisation and development technicalities out of the develpment
process. I should have it complete
within a week, and I wanted to see if anyone would help me test it before I
release it. </font></div><p style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><div style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;">This will be a free
addon released on the Blender Artists forum, but I'm looking for help as I want
to both release it in a production-ready state, and understand how useful these
tools are in their current state.</font></div><div style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;"><br></font></div><div style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;">(Heres an image of the current version, couldn’t upload due to file size restrictions - <a href="http://i.imgur.com/NkLjnLF.png">http://i.imgur.com/NkLjnLF.png</a>)<br>
<br>
The plugin will when finished, will provide the following
features: </font></div><div style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;"><br>
OBJECT ORGANISATION</font></div>
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<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Break down assets into
reusable base objects and components without needing to merge or join
anything - the plugin keeps every piece of your final asset together and
organised with constraints and automatic naming.</font></li>
</ul><p style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><div style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;">ASSET
DEVELOPMENT ASSISTANCE</font></div>
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<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Keep track of the asset
through all stages of production with specific tools at each step. Object states can be saved during
High-Poly development to recover later if need be, used as a draft for
further High-Poly asset development (useful for draft sculpts) or used as
a basis for a Low-Poly version. </font></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Fix and create Low-Poly
assets quickly, with one-button access to common modifiers like
Shrinkwrap. External plugins like
Contours can also be used.</font></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Quickly generate collision
and cage objects for physics and map baking</font></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Quickly fix the origin point
to common positions on the asset with origin point tools, such as the base
of an asset. The origin can also be
positioned to a vertex group or the centre of mass.</font></li>
</ul><p style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><div style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;">VISUALISATION
TOOLS</font></div>
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<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Quickly change the way
objects types are displayed on the screen across assets to aid
development.</font></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Create different types of
plinths for your objects to be positioned on for showcases. They resize and move to fit the asset
being developed.</font></li>
</ul><p style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><div style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;">BATCH
EXPORT</font></div>
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<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Batch bake Normal Maps
throughout the scene and quickly preview them to check for any
inaccuracies before export.</font></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Quickly define export
locations and settings for assets in the scene, as well as what objects
are being exported within the scene.
The plugin enables one click exporting of every asset in the scene,
without having to merge and prepare the objects yourself, enabling quick
tweaking and iteration on asset design.</font></li>
<li style="margin-top:0;margin-bottom:0;vertical-align:middle"><font face="Helvetica Neue" style="font-size: 14px;">Target export for Unreal
Engine 4, CryEngine or Unity (currently doesn't do much, but the features
there :P)`</font></li>
</ul><p style="margin: 0in 0in 0in 0.375in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><p style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><div style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;">I have some other
feature ideas down the line like multiple-map baking and direct integration
with plugins like Array Sketch (for polygon hair and curved details), BoolTool
and TextureAtlas, but ive been working on it for just over a month now, and
don't have the time to implement these before release. These addons will at least work with Capsule
on release, without issue.</font></div><p style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><div style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;">Currently the addon
is about 70% complete, and the features left to add are development stage tools
for LP/Cage/Collision, Batch Exporting and a few other miscellaneous features.</font></div><p style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;"> </font></p><div style="margin: 0in;"><font face="Helvetica Neue" style="font-size: 14px;">If anyone's
interested, email me back or reply to this message and I'll email you the beta
version when ready :)</font></div>
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