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<div class="moz-cite-prefix">PPS. with "UIs, like Model &
Texture, Animation & Rigging, Compositing & FX" you mean
something else than the 'Default, 3D View Full, Animation,
Compositing, Game Logic, Motion Tracking, Scripting, UV Editing
and Video Editing' screen lay-outs blender already provides using
the drop-down?<br>
<br>
On 2013-10-08 19:23, Colin Knueppel wrote:<br>
</div>
<blockquote
cite="mid:CAFyEsLYA_5tenGvDp2P4b8bD+GFyTwwmAV51w7EWYi+30vGHLw@mail.gmail.com"
type="cite">
<div dir="ltr">Thanks <span
style="font-family:arial,sans-serif;font-size:13px">PLyczkowski
and Brecht,</span>
<div><font face="arial, sans-serif">And Thanks PL</font>ycskowski
for the complement on NS2. I'm primarily anim, but I can keep
my ear out with Cory, our art director.<font face="arial,
sans-serif"><br>
</font>
<div><span style="font-family:arial,sans-serif;font-size:13px"><br>
</span></div>
<div><span style="font-family:arial,sans-serif;font-size:13px">For
UI,</span></div>
<div><span style="font-family:arial,sans-serif;font-size:13px">I've
been trying to be very active in the discussion, and I've
been honing what I hope is a persuasive and compassionate
argument for UI refinement that can both leave the program
intact for existing users as well as improve learnability
and customization. I have come to discuss it here as well,
due to someone linking this as another way to bring about
some change. </span></div>
</div>
<div><br>
</div>
<div><a moz-do-not-send="true"
href="http://www.blendernation.com/2013/10/06/developer-meeting-notes-october-6-2013/">http://www.blendernation.com/2013/10/06/developer-meeting-notes-october-6-2013/</a><br>
</div>
<div>Here is the latest revision of my argument in the
comments. </div>
<div>It has been refined after some discussion with a Blender
Institute representative. His concerns were that a lot of the
UI discussion was directed at making Blender a clone of other
programs. Upon reflection, I don't believe the hotkeys are
necessary, and it is kind of disrespectful to ask Blender to
just adopt other program keys, when we all struggled to learn
Maya, Max and ZBrushes funky keys. I have instead shifted my
focus upon a feature I described here before, a prominent task
oriented UI loading menu option. Below that, I then describe
concerns that I believe should be kept in mind while designing
features, or redesigning, in Blender that would probably also
address Blender's learning curve for new users. </div>
<div><br>
</div>
<div>I don't wish to belabor this too much, but the UI element
alone would be a hundred times better than Maya's beloved
shelves system, and it would allow studios like Unknown
Worlds, perhaps Wolfire Games and other indie studios to pool
resources and design friendlier environments for new hires,
speed particular tasks or maybe even innovate new features. It
takes pressure off the core group about conforming to other
programs, too. </div>
<div><br>
</div>
<div>As for the second point, I consider usability really a
concern that we all should have as we age. The perspectives I
put forth are perhaps extreme, but should be considered while
designing a program. They are also representative of the many
shades of difficulties that exist across the user base of any
program. I think we all can identify people in our lives that
aren't senile but have difficulty keeping on track, and are
especially burdened by disorganization that requires
searching. We probably all know people that don't have trouble
reading but navigate almost primarily by landmarks. These sort
of problems are what I consider the bigger issue to Blender's
usability.</div>
<div><br>
</div>
<div>These two items would make great strides towards addressing
core difficulties of learning Blender. </div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Sun, Oct 6, 2013 at 6:34 AM, Brecht
Van Lommel <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">
<div>Hi,</div>
<div class="im">
<div><br>
</div>
On Sun, Oct 6, 2013 at 10:40 AM, Paweł Łyczkowski <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:pawellyczkowski@gmail.com"
target="_blank">pawellyczkowski@gmail.com</a>></span>
wrote:<br>
</div>
<div class="gmail_extra">
<div class="gmail_quote">
<div class="im">
<blockquote class="gmail_quote" style="margin:0px
0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">@Colin
@Aubrey<br>
<br>
Hey<br>
<br>
An UI refresh is planned for the 2.7x series,
and the commutity has been very active recently
in proposing what the refresh could consist of
(you can see the biggest thread about it here -
<a moz-do-not-send="true"
href="http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested"
target="_blank">http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested</a>).<br>
</div>
</blockquote>
<div><br>
</div>
</div>
<div>To be clear, there is a lot of activity around
this topic from users, but as far as I know, no
developers have announced any big plans to refresh
the UI.</div>
<div><br>
</div>
<div>
Ton mentioned something about refreshing the default
settings in the roadmap, but that's not the same
thing.</div>
<div><a moz-do-not-send="true"
href="http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/"
target="_blank">http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/</a><br>
</div>
<div><br>
</div>
<div>
Maybe with all the activity there is a good change
that developers will get interested in working on
this topic, but I wouldn't say that it is actually
planned yet.</div>
<span class="HOEnZb"><font color="#888888">
<div><br>
</div>
<div>Brecht.</div>
<div> </div>
</font></span></div>
</div>
</div>
<br>
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<br>
</blockquote>
</div>
<br>
</div>
<br>
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