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    <div class="moz-cite-prefix">PPS. with "UIs, like Model &amp;
      Texture, Animation &amp; Rigging, Compositing &amp; FX" you mean
      something else than the 'Default, 3D View Full, Animation,
      Compositing, Game Logic, Motion Tracking, Scripting, UV Editing
      and Video Editing' screen lay-outs blender already provides using
      the drop-down?<br>
      <br>
      On 2013-10-08 19:23, Colin Knueppel wrote:<br>
    </div>
    <blockquote
cite="mid:CAFyEsLYA_5tenGvDp2P4b8bD+GFyTwwmAV51w7EWYi+30vGHLw@mail.gmail.com"
      type="cite">
      <div dir="ltr">Thanks&nbsp;<span
          style="font-family:arial,sans-serif;font-size:13px">PLyczkowski
          and Brecht,</span>
        <div><font face="arial, sans-serif">And Thanks PL</font>ycskowski
          for the complement on NS2. I'm primarily anim, but I can keep
          my ear out with Cory, our art director.<font face="arial,
            sans-serif"><br>
          </font>
          <div><span style="font-family:arial,sans-serif;font-size:13px"><br>
            </span></div>
          <div><span style="font-family:arial,sans-serif;font-size:13px">For
              UI,</span></div>
          <div><span style="font-family:arial,sans-serif;font-size:13px">I've
              been trying to be very active in the discussion, and I've
              been honing what I hope is a persuasive and compassionate
              argument for UI refinement that can both leave the program
              intact for existing users as well as improve learnability
              and customization. I have come to discuss it here as well,
              due to someone linking this as another way to bring about
              some change.&nbsp;</span></div>
        </div>
        <div><br>
        </div>
        <div><a moz-do-not-send="true"
href="http://www.blendernation.com/2013/10/06/developer-meeting-notes-october-6-2013/">http://www.blendernation.com/2013/10/06/developer-meeting-notes-october-6-2013/</a><br>
        </div>
        <div>Here is the latest revision of my argument in the
          comments.&nbsp;</div>
        <div>It has been refined after some discussion with a Blender
          Institute representative. His concerns were that a lot of the
          UI discussion was directed at making Blender a clone of other
          programs. Upon reflection, I don't believe the hotkeys are
          necessary, and it is kind of disrespectful to ask Blender to
          just adopt other program keys, when we all struggled to learn
          Maya, Max and ZBrushes funky keys. I have instead shifted my
          focus upon a feature I described here before, a prominent task
          oriented UI loading menu option. Below that, I then describe
          concerns that I believe should be kept in mind while designing
          features, or redesigning, in Blender that would probably also
          address Blender's learning curve for new users.&nbsp;</div>
        <div><br>
        </div>
        <div>I don't wish to belabor this too much, but the UI element
          alone would be a hundred times better than Maya's beloved
          shelves system, and it would allow studios like Unknown
          Worlds, perhaps Wolfire Games and other indie studios to pool
          resources and design friendlier environments for new hires,
          speed particular tasks or maybe even innovate new features. It
          takes pressure off the core group about conforming to other
          programs, too.&nbsp;</div>
        <div><br>
        </div>
        <div>As for the second point, I consider usability really a
          concern that we all should have as we age. The perspectives I
          put forth are perhaps extreme, but should be considered while
          designing a program. They are also representative of the many
          shades of difficulties that exist across the user base of any
          program. I think we all can identify people in our lives that
          aren't senile but have difficulty keeping on track, and are
          especially burdened by disorganization that requires
          searching. We probably all know people that don't have trouble
          reading but navigate almost primarily by landmarks. These sort
          of problems are what I consider the bigger issue to Blender's
          usability.</div>
        <div><br>
        </div>
        <div>These two items would make great strides towards addressing
          core difficulties of learning Blender.&nbsp;</div>
      </div>
      <div class="gmail_extra"><br>
        <br>
        <div class="gmail_quote">On Sun, Oct 6, 2013 at 6:34 AM, Brecht
          Van Lommel <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div dir="ltr">
              <div>Hi,</div>
              <div class="im">
                <div><br>
                </div>
                On Sun, Oct 6, 2013 at 10:40 AM, Pawe&#322; &#321;yczkowski <span
                  dir="ltr">&lt;<a moz-do-not-send="true"
                    href="mailto:pawellyczkowski@gmail.com"
                    target="_blank">pawellyczkowski@gmail.com</a>&gt;</span>
                wrote:<br>
              </div>
              <div class="gmail_extra">
                <div class="gmail_quote">
                  <div class="im">
                    <blockquote class="gmail_quote" style="margin:0px
                      0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
                      <div bgcolor="#FFFFFF" text="#000000">@Colin
                        @Aubrey<br>
                        <br>
                        Hey<br>
                        <br>
                        An UI refresh is planned for the 2.7x series,
                        and the commutity has been very active recently
                        in proposing what the refresh could consist of
                        (you can see the biggest thread about it here -
                        <a moz-do-not-send="true"
href="http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested"
                          target="_blank">http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested</a>).<br>
                      </div>
                    </blockquote>
                    <div><br>
                    </div>
                  </div>
                  <div>To be clear, there is a lot of activity around
                    this topic from users, but as far as I know, no
                    developers have announced any big plans to refresh
                    the UI.</div>
                  <div><br>
                  </div>
                  <div>
                    Ton mentioned something about refreshing the default
                    settings in the roadmap, but that's not the same
                    thing.</div>
                  <div><a moz-do-not-send="true"
href="http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/"
                      target="_blank">http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/</a><br>
                  </div>
                  <div><br>
                  </div>
                  <div>
                    Maybe with all the activity there is a good change
                    that developers will get interested in working on
                    this topic, but I wouldn't say that it is actually
                    planned yet.</div>
                  <span class="HOEnZb"><font color="#888888">
                      <div><br>
                      </div>
                      <div>Brecht.</div>
                      <div>&nbsp;</div>
                    </font></span></div>
              </div>
            </div>
            <br>
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            <br>
          </blockquote>
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</pre>
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