<div dir="ltr">Thanks Campbell. I wouldn't be asking if I hadn't noticed how little code there actually seems to be to glue Blender to Python.<div><br></div><div>There are so many projects (not Blender related) were I say "If I could write this in Lua then I'd already have done it." :-)</div>
<div><br></div><div>For some reason I can't get passionate about Python. Maybe other people feel the same way. I guess it really isn't unusual for content creation applications and game engines to support multiple languages either (thinking about Maya, Photoshop, and Unity)</div>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Thu, Sep 26, 2013 at 9:52 AM, Campbell Barton <span dir="ltr"><<a href="mailto:ideasman42@gmail.com" target="_blank">ideasman42@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On Fri, Sep 27, 2013 at 12:38 AM, Jason Wilkins<br>
<<a href="mailto:jason.a.wilkins@gmail.com">jason.a.wilkins@gmail.com</a>> wrote:<br>
> How many people would be interested in being able to use Lua to script<br>
> Blender alongside Python?<br>
<br>
</div></div>Check this thread,<br>
<br>
<a href="http://markmail.org/message/ro43egobedvn2v54" target="_blank">http://markmail.org/message/ro43egobedvn2v54</a><br>
<br>
dont think much has changed since.<br>
<span class="HOEnZb"><font color="#888888"><br>
--<br>
- Campbell<br>
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