<div dir="ltr"><div style="font-family:arial,sans-serif;font-size:12.800000190734863px">> About the feasibility of the resurrection of the port for android, is there any interest from the community for such a feature?</div>
<div style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px">Definitively. But unless you are considering to step up and join the development team (which you should by the way ;), I'm afraid this is a project we will all have to wait for.</div>
<div style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px">> Another question, would it not increase the exposure of the BGE, as well as make it look much more mature to developers?</div>
<div style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px">Sure, but was that ever enough for something to get into Blender? I can think of a few (lots actually) of features that fall into that same description and unfortunately don't get into Blender for the lack of coders or because there are other priorities (as far as allocating Blender Foundation funded developers go, as I said, there is nothing stop someone from picking up where it was left).</div>
<div style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px">It's good to remember that the main BGE development is currently relying on the contribution of coders and users in their spare time.</div>
<div style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px">
Cheers,</div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px">Dalai</div><div style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></div></div><div class="gmail_extra"><br clear="all">
<div>--<br><a href="http://blendernetwork.org/dalai-felinto" target="_blank">blendernetwork.org/dalai-felinto</a><br><a href="http://www.dalaifelinto.com" target="_blank">www.dalaifelinto.com</a></div>
<br><br><div class="gmail_quote">2013/9/24 Jacob Merrill <span dir="ltr"><<a href="mailto:blueprintrandom1@gmail.com" target="_blank">blueprintrandom1@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">Ahh, for some reason I was under the impression that burster used webGL and HTML5....<div><br></div><div>I see,</div><div><br></div><div>About the feasibility of the resurrection of the port for android,</div>
<div>is there any interest from the community for such a feature?</div><div><br></div><div>Another question, would it not increase the exposure of the BGE, as well as</div><div>make it look much more mature to developers? </div>
</div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Sep 24, 2013 at 2:27 PM, Dalai Felinto <span dir="ltr"><<a href="mailto:dfelinto@gmail.com" target="_blank">dfelinto@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Jacob,<div><br></div><div>Burster does not run on html5 (where did you get that idea from?).</div><div>
It's basically a Blenderplayer wrapped in a plugin structure.</div><div><br></div>
<div>In other words, Burster itself brings Blender no further into the mobile platforms.</div><div>That said, there is an old gsoc project that got Blender rudimentary running in Android.</div><div><br></div>
<div>It's currently on hold, but it seemed feasible from the look of it (it involves first to port all Blender code to OpenGLES, to be compatible with the mobile hardware).</div><div><br></div><div>Cheers, </div>
<div>Dalai</div><div class="gmail_extra"><div>--<br><a href="http://blendernetwork.org/dalai-felinto" target="_blank">blendernetwork.org/dalai-felinto</a><br><a href="http://www.dalaifelinto.com" target="_blank">www.dalaifelinto.com</a></div>
<br><br><div class="gmail_quote">2013/9/24 Jacob Merrill <span dir="ltr"><<a href="mailto:blueprintrandom1@gmail.com" target="_blank">blueprintrandom1@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div><div>
<div dir="ltr">I have seen a plugin called Burster that allows blender games to run in a browser,<div><br></div><div>If I am correct in assuming the most of the next gen smartphones run html 5, and could support such a plugin, it would mean that a blender game could be published to run on a IOS, android etc platform.</div>
<div><br></div><div>Is this at all feasible?</div><div><br></div><div><br></div></div>
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