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<tt>Hi everyone,
<br>
</tt><tt>So I finally got to the end of my first refactor of FBX
export. Do not yet expect 7.3 support or binary export, but here
are the news:</tt>
<ul>
<li><tt>Export polygons and no more tessellated quads/tris!</tt></li>
<li><tt>Export split vertex normals.</tt></li>
<li><tt>General cleanup of code (in mesh export only), much
compact and somewhat better performances (about 20%, with size
reduction of color/uv layers).</tt></li>
</ul>
<tt>I did some quick tests with the only tool I found available for
free under Linux (Beginner license of HoudiniFX), things seems to
work OK, but I’d like to get some more tests from artists here who
also have Maya/3DS Max available… Simply replace existing
io_scene_fbx directory (in your addons path) with<font
color="#000000"><b> <a
href="http://wiki.blender.org/uploads/5/5e/New_io_scene_fbx_export_001.zip">this
one.</a></b></font></tt>
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