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    Yes, cubemaps are used extensively.<br>
    <br>
    Blender should support both output formats. Every engine I've worked
    in stores cubemaps in one file but skyboxes (same thing as a cubemap
    as far as Blender output is concerned) in six. Engine texture
    compilers might also consume separate files for each cubemap face
    even if the result is stored in one combined file.<br>
    <br>
    An aside: the spreadsheet request asks for "output that doesn't have
    to be additionally messed with for a chosen game engine", and one
    aspect of that is determining the location of each face in a
    combined output image. It's already possible to do that, there's
    just no GUI for it...<br>
    <br>
    <div class="moz-cite-prefix">On 16/09/2013 5:08, Dalai Felinto
      wrote:<br>
    </div>
    <blockquote
cite="mid:CAGjvzG0PD6CmNnKS5unHsOHnHNzfVzuLAD0HmMYpmGCuJZJ8XQ@mail.gmail.com"
      type="cite">
      <div dir="ltr">Hi,
        <div><br>
        </div>
        <div>Is Cubemap rendering a relevant feature for games nowadays?<br>
          If so which formats are used for that?</div>
        <div><br>
        </div>
        <div>1) A single TGA/DDS/... file with six images [1]</div>
        <div>
          2) Individual images (left.tga, right.tga, ...)?<br>
        </div>
        <div><br>
        </div>
        <div>If the former (1) we could add Cube Map mode to the
          panorama camera in Cycles and for the Environment Texture node
          in the compositor.</div>
        <div>
          <br>
        </div>
        <div>The downside of this is that Cycles itself cannot yet be
          used baking. So I find a bit strange to have an envmap
          rendered with Cycles while the rest of the game textures will
          not.</div>
        <div><br>
        </div>
        <div>If the latter (2) I will leave this for once multiview is
          merged in trunk. (note that I'm working in multiview only in
          my own free times, so that's not fast)</div>
        <div><br>
        </div>
        <div>For reference see: "<span
style="font-size:13px;color:rgb(0,0,0);font-family:arial,sans,sans-serif">Better
            handling of cubemaps rendering; cubemap rendering support
            for Cycles; cubemap camera" in the "</span><font
            color="#000000" face="arial, sans, sans-serif">Blender
            Gamedev Requests/Issues" [1].<br>
          </font><span
            style="color:rgb(0,0,0);font-family:arial,sans,sans-serif"><br>
          </span></div>
        <div><span
            style="color:rgb(0,0,0);font-family:arial,sans,sans-serif"><br>
          </span></div>
        <div><span
            style="color:rgb(0,0,0);font-family:arial,sans,sans-serif">[1]
            -&nbsp;</span><a moz-do-not-send="true"
href="http://wiki.blender.org/index.php/File:Dev-GameEngine-Dome-EnvMap.jpg">http://wiki.blender.org/index.php/File:Dev-GameEngine-Dome-EnvMap.jpg</a></div>
        <div><span
            style="color:rgb(0,0,0);font-family:arial,sans,sans-serif">[2]
            - <a moz-do-not-send="true"
href="https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0">https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0</a></span></div>
        <div><span
style="font-size:13px;color:rgb(0,0,0);font-family:arial,sans,sans-serif"><br>
          </span></div>
        <div><font color="#000000" face="arial, sans, sans-serif">Thanks,<br>
            Dalai</font></div>
        <div>
          <div>--<br>
            <a moz-do-not-send="true"
              href="http://blendernetwork.org/dalai-felinto"
              target="_blank">blendernetwork.org/dalai-felinto</a><br>
            <a moz-do-not-send="true" href="http://www.dalaifelinto.com"
              target="_blank">www.dalaifelinto.com</a></div>
        </div>
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</pre>
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