[Bf-gamedev] HTML 5 exporter from BGE

Alberto Torres kungfoobar at gmail.com
Wed Sep 25 10:02:27 CEST 2013


Since feb-march I've been developing an HTML5 engine (but also compiled to
C for mobile versions), very integrated into Blender, with as much BGE
functionality as possible, and with some features that surpass the ones on
BGE and even Unity. I'll publish more info and videos soon.

DiThi


2013/9/25 Jacob Merrill <blueprintrandom1 at gmail.com>

> I would love to, I need to finish wrectified (my current project) and then
> I will start looking under the hood :D
>
> I have come along way in learning coding thanks to the BGE,
> and would love to return the favor.
>
>
> On Tue, Sep 24, 2013 at 3:45 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
>> > About the feasibility of the resurrection of the port for android, is
>> there any interest from the community for such a feature?
>>
>> Definitively. But unless you are considering to step up and join the
>> development team (which you should by the way ;), I'm afraid this is a
>> project we will all have to wait for.
>>
>> > Another question, would it not increase the exposure of the BGE, as
>> well as make it look much more mature to developers?
>>
>> Sure, but was that ever enough for something to get into Blender? I can
>> think of a few (lots actually) of features that fall into that same
>> description and unfortunately don't get into Blender for the lack of coders
>> or because there are other priorities (as far as allocating Blender
>> Foundation funded developers go, as I said, there is nothing stop someone
>> from picking up where it was left).
>>
>> It's good to remember that the main BGE development is currently relying
>> on the contribution of coders and users in their spare time.
>>
>>
>> Cheers,
>> Dalai
>>
>>
>> --
>> blendernetwork.org/dalai-felinto
>> www.dalaifelinto.com
>>
>>
>> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
>>
>>> Ahh, for some reason I was under the impression that burster used webGL
>>> and HTML5....
>>>
>>> I see,
>>>
>>> About the feasibility of the resurrection of the port for android,
>>> is there any interest from the community for such a feature?
>>>
>>> Another question, would it not increase the exposure of the BGE, as well
>>> as
>>> make it look much more mature to developers?
>>>
>>>
>>> On Tue, Sep 24, 2013 at 2:27 PM, Dalai Felinto <dfelinto at gmail.com>wrote:
>>>
>>>> Hi Jacob,
>>>>
>>>> Burster does not run on html5 (where did you get that idea from?).
>>>> It's basically a Blenderplayer wrapped in a plugin structure.
>>>>
>>>> In other words, Burster itself brings Blender no further into the
>>>> mobile platforms.
>>>> That said, there is an old gsoc project that got Blender rudimentary
>>>> running in Android.
>>>>
>>>> It's currently on hold, but it seemed feasible from the look of it (it
>>>> involves first to port all Blender code to OpenGLES, to be compatible with
>>>> the mobile hardware).
>>>>
>>>> Cheers,
>>>> Dalai
>>>> --
>>>> blendernetwork.org/dalai-felinto
>>>> www.dalaifelinto.com
>>>>
>>>>
>>>> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
>>>>
>>>>>  I have seen a plugin called Burster that allows blender games to run
>>>>> in a browser,
>>>>>
>>>>> If I am correct in assuming the most of the next gen smartphones run
>>>>> html 5, and could support such a plugin, it would mean that a blender game
>>>>> could be published to run on a IOS, android etc platform.
>>>>>
>>>>> Is this at all feasible?
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>>
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