[Bf-gamedev] Texture Baking Maps - Proposal
Dalai Felinto
dfelinto at gmail.com
Thu Oct 31 16:23:48 CET 2013
Dear all,
Brecht, Jonathan and I had a meeting after the Blender Conference to tackle
a re-design for how we bake textures in Blender.
The proposal is explained in the "Bake Maps" section here:
https://docs.google.com/document/d/1mp3EZZPNpODGzUcU2ZV39iZIyBx_ZesxnMklejODJXA/edit
I would like to work on that after I'm done with my current assignment. So
although there is no rush, the sooner we have the design set on stone the
better.
I added a mockup of the UI, though the focus here is on workflow and
functionality. The core idea is that you should be able to re-bake a bunch
of maps by selecting an object (or multiple objects) and press bake. For
the first bake you would still need to set things up manually.
Thanks,
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com
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