<div>Hello,</div><div><br></div><div>This idea comes actually from SideFX Houdini, and it is about layering the curves(animations) of channels.</div><div><br></div><div>You got animation A and animation B. </div><div>Lets say animation A is keyframed and covers all timeline. Animation B is keyframed one little sample(ex.One period of sin function) which is extended to infinite repeating. And you combine this curves into one with help of methods like "Add", "Substract", "Multiply" and so on. You can everytime change the base curve(A) and adjust the sample curve(B) to get exactly what you want.</div>
<div>I think it is really smart solution, and save me a lot of time during the project I am working on.</div><div><br></div><div>What do you think?</div><br>-- <br>Pavel Siska<br><br><br><br><br>