True. One could argue that any 3D file really is a bunch of commands recreating a 3D scene. However, maya has an ascii version of this list of commands which is readable and decipherable by humans beings. Max doesn't offer this option though. Writing a converter which takes scene data and writes out formatted text strings where all the commands are pretty much known and documented is one thing but trying to reverse engineer a binary file where you have no idea what any of the codes mean or where a command even begins or ends? I'm sure it's not "impossible" but I certainly won't waste my time trying to make it happen...<br>
<br><div class="gmail_quote">On Sat, Mar 14, 2009 at 7:15 PM, joe <span dir="ltr"><<a href="mailto:joeedh@gmail.com">joeedh@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
from what I've heard, max files are like maya files: essentially a<br>
list of commands that recreate the scene.</blockquote></div>