CAT-type tools I suspect are not in line with the focus of blender (especially since it'd take so much time/effort to implement and maintain). Still, I could be wrong :)<br><br><div>Joe</div><div><br><div class="gmail_quote">
On Mon, Jan 19, 2009 at 12:05 AM, Willem Verwey <span dir="ltr"><<a href="mailto:willem@3danim8.net">willem@3danim8.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Hi all.<br>
<br>
I went to have a look at puppet shop. Seems quite cool. Would be nice to<br>
have something like this for blender in the future.<br>
<br>
Willem<br>
<br>
----- Original Message -----<br>
From: <<a href="mailto:bf-funboard-request@blender.org">bf-funboard-request@blender.org</a>><br>
To: <<a href="mailto:bf-funboard@blender.org">bf-funboard@blender.org</a>><br>
Sent: Saturday, January 17, 2009 1:00 PM<br>
Subject: Bf-funboard Digest, Vol 53, Issue 10<br>
<br>
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> 1. Interesting Rigging System (Sangwoo Hong)<br>
> 2. Re: Python 3 (Campbell Barton)<br>
><br>
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> ----------------------------------------------------------------------<br>
><br>
> Message: 1<br>
> Date: Fri, 16 Jan 2009 10:15:21 -0800<br>
> From: Sangwoo Hong <<a href="mailto:sahngwoo@gmail.com">sahngwoo@gmail.com</a>><br>
> Subject: [Bf-funboard] Interesting Rigging System<br>
> To: <a href="mailto:bf-funboard@blender.org">bf-funboard@blender.org</a><br>
> Message-ID:<br>
> <<a href="mailto:7afa85950901161015n8f0c4f2xae8eaef49f59db98@mail.gmail.com">7afa85950901161015n8f0c4f2xae8eaef49f59db98@mail.gmail.com</a>><br>
> Content-Type: text/plain; charset="iso-8859-1"<br>
><br>
> Now free for 3DS Max apparently. There are tons of videos on this site<br>
> which describe all the functionality. A similar product called CAT<br>
> (Character Animation Tools) just became free for 3DS Max subscribers as<br>
> well.<br>
> <a href="http://www.lumonix.net/puppetshop.html" target="_blank">http://www.lumonix.net/puppetshop.html</a><br>
><br>
> phong.<br>
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> ------------------------------<br>
><br>
> Message: 2<br>
> Date: Fri, 16 Jan 2009 19:08:24 -0800<br>
> From: Campbell Barton <<a href="mailto:ideasman42@gmail.com">ideasman42@gmail.com</a>><br>
> Subject: Re: [Bf-funboard] Python 3<br>
> To: <a href="mailto:bf-funboard@blender.org">bf-funboard@blender.org</a><br>
> Message-ID:<br>
> <<a href="mailto:7c1ab96d0901161908m3ce965d3s55d1bced2192ef6b@mail.gmail.com">7c1ab96d0901161908m3ce965d3s55d1bced2192ef6b@mail.gmail.com</a>><br>
> Content-Type: text/plain; charset=ISO-8859-1<br>
><br>
> Blender can be built with Python 2.6.x no problems, but Python 3.x<br>
> compatibility would take some days work on the C api and some more<br>
> moving scripts across *(Probably not worth doing, better support Py<br>
> 3.x in blender 2.5 only)<br>
><br>
><br>
> On Wed, Jan 14, 2009 at 2:53 PM, Tom M <<a href="mailto:letterrip@gmail.com">letterrip@gmail.com</a>> wrote:<br>
>> No,<br>
>><br>
>> LetterRip<br>
>><br>
>> On Tue, Jan 13, 2009 at 10:46 PM, Roger <<a href="mailto:hovergo@net-tech.com.au">hovergo@net-tech.com.au</a>> wrote:<br>
>>> Will Blender 2.48 work with Python 2.61 and 3.0<br>
>>> TIA<br>
>>> Roger<br>
>>><br>
>>> _______________________________________________<br>
>>> Bf-funboard mailing list<br>
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>><br>
><br>
><br>
><br>
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> - Campbell<br>
><br>
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