You might give Blender's "AutoMerge Editing" feature a try. You can turn it on via the Mesh menu on the Header bar while in the Edit mode.<br><br>Combine that with Blender's snap feature and it should make things a lot easier. The controls for the snap features are on the Header bar, to the right of the Proportional Editing controls. The snapping occurs when you hold the Ctrl-key while transforming.<br>
<br>Using these two features, you could perform the merge you described by selecting one line of vertices, holding down the Ctrl-key, and translating the vertices until they snap to the other vertices. The vertices will be automatically merged after you release the mouse button. I know this works for a line of vertices where they are already lined up with the other line of vertices, but I'm not sure about merging multiple vertices that aren't (like on a character's face).<br>
<br>BTW, you can use Blender's Mirror modifier to avoid the pain of manually merging the two halves.<br><br>Hope that helps.<br><br><br>Kernon<br><br><div class="gmail_quote">On Mon, Jan 5, 2009 at 6:20 PM, Roger <span dir="ltr"><<a href="mailto:hovergo@net-tech.com.au">hovergo@net-tech.com.au</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I meant merging a number of verts which are on the same edge line<br>
For instance.<br>
A plane extruded twice along the x. = 8 verts<br>
Select and scale the 2 centre lots of verts and scale them together along the x<br>
so they are closer together.<br>
To merge those verts you select the first, Shift select the second on the same<br>
edge line<br>
Alt M, merge at First, merge or Last or merge at Centre. and do this for each 2<br>
verts you wish to merge.<br>
<br>
What I am suggesting for walls is the ability to select all the verts in one<br>
vertical group, select all the verts in the next vertical group and Alt M, merge<br>
at first.<br>
Which cannot be done currently, they only merge at centre or merge at cursor,<br>
destroying the wall plane.<br>
Blender should then merge each selected vert on the same edge line.<br>
<br>
Take the instance of modeling a face, you model one half and mirror the other half.<br>
It is very time consuming selecting each of the hundreds of verts on each edge<br>
half to join the halves.<br>
Blender should permit selecting edge verts on one edge then select the second<br>
edge with the same number of verts and Alt M merge at first or merge at last<br>
(selected range of verts)<br>
TIA<br>
Roger<br>
<br>
<br>
Peter Haehnlein wrote:<br>
> Maybe I misunderstand the example, but Xkey >> delete edgeloop is an<br>
> option to kill an edgeline. Sadly you can't control it thoroughly with<br>
> non-closed loops afaik.<br>
><br>
> Roger wrote:<br>
>> It would be great if Alt M <Merge at First, or Merge at Last> would work on a<br>
>> group of say 8 verts simultaneously.<br>
>><br>
>> When creating walls for buildings, a wall is knife cut to give a set of vertical<br>
>> edges for a wall extension or other extrusio.<br>
>> If that cut is no longer needed it would be great to select the verts at the end<br>
>> of the wall, select the cut verts, Alt M<merge at first> and each adjacent vert<br>
>> merges with its sister vert at the edge of the wall.<br>
>> Will save significant time.<br>
>> Roger<br>
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</blockquote></div><br><br clear="all"><br>-- <br>Kernon Dillon<br>------------------------------------------------------<br>BlenderNewbies.com<br>a learning resource for Blender3D<br>