<div dir="ltr">On Fri, Oct 17, 2008 at 3:45 PM, IL'dar AKHmetgaleev <span dir="ltr"><<a href="mailto:akhilman@gmail.com">akhilman@gmail.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
На Fri, 17 Oct 2008 08:12:09 -0500<br>
"Early Ehlinger" <<a href="mailto:earlye@gmail.com">earlye@gmail.com</a>> записано:<br>
<div class="Ih2E3d"><br>
> Making the "standard" UI more in line with the UI's of other<br>
> applications will not hurt existing users, and will definitely ease<br>
> the transition for new users.<br>
<br>
</div>There is no any another 3d package with 3d cursor and gestures. So we<br>
should remove them to match other applications workflow?</blockquote><div><br>
I don't mean to imply making it identical to other apps - just "more in
line." It's a balancing act - how much should you try to make Blender act like a standard word processor? Selecting with the left mouse button rather than the right should IMHO be high on the list. I.e., in areas where functionality is common and expected by newbies, the UI for that functionality should likewise be similar to existing applications. Obviously we shouldn't throw away unique things like gestures, although it may not be a bad idea to have them disabled by default - there have been times when I've been showing somebody Blender and they've accidentally gestured for scaling or rotation and been unpleasantly surprised.<br>
<br>I don't think a cursor is unexpected for non-3D users - they're very used to seeing them for word processors, spreadsheets, etc. But it's definitely confusing to 3dsmax, LightWave, and Maya users. That's a small thing though, because it's additional, useful functionality, rather than the same functionality with a different interface.<br>
<br>
-- Early Ehlinger<br>
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