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COOL!! That´s great, i´m going to study NLA editor Thanx!!<br><br><div><font color="#990000" face="Lucida Handwriting, Cursive"><em><strong>
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<hr><br><br>> Date: Thu, 16 Oct 2008 13:07:51 -0700<br>> From: theeth@yahoo.com<br>> To: bf-funboard@blender.org<br>> Subject: Re: [Bf-funboard] AnimationLayers and Simplifying Nodes<br>> <br>> That's what the NLA editor is for.<br>> <br>> Make different action blocks for your running, jump, etc sequences, then lay them out in the NLA, there you can retime them, scale them in time, repeat them, ...<br>> <br>> Martin<br>> <br>> <br>> --- On Thu, 10/16/08, Juan Pablo Solís <juanpsolis@hotmail.com> wrote:<br>> <br>> > From: Juan Pablo Solís <juanpsolis@hotmail.com><br>> > Subject: Re: [Bf-funboard] AnimationLayers and Simplifying Nodes<br>> > To: bf-funboard@blender.org<br>> > Date: Thursday, October 16, 2008, 3:52 PM<br>> > I think you get the idea better than me, it would be great<br>> > if we make an animation and the client says the walk cycle<br>> > is too slow, then we make a layer including the bones and<br>> > the segment of the walkcycle and get it short to make it<br>> > faster, and if them tell us, "mmm please put an<br>> > anticipation before the character jumps" then we make<br>> > some layers, get the walkcycle layer, and move the jump<br>> > layer (or group, or action) along the timeline, and start<br>> > working with the anticipation movement in the middle.<br>> > Something like that, you seen to know more than me about<br>> > this, i´ve just used maya and blender for animation and<br>> > them do not have something like this, when i´ve had to<br>> > correct animation, i´ve had to move selection frames and<br>> > then sometimes get to time them again.<br>> > <br>> > Date: Thu, 16 Oct 2008 11:36:10 -0700<br>> > From: sahngwoo@gmail.com<br>> > To: bf-funboard@blender.org<br>> > Subject: Re: [Bf-funboard] AnimationLayers and Simplifying<br>> > Nodes<br>> > <br>> > On Thu, Oct 16, 2008 at 10:57 AM, Juan Pablo Solís<br>> > <juanpsolis@hotmail.com> wrote:<br>> > <br>> > <br>> > <br>> > <br>> > <br>> > well i think that the addition functionality could be that<br>> > them are gouped<br>> > I think I know what you're talking about. It seems to<br>> > me the question breaks down in to two parts.<br>> > <br>> > First is the ability to, as you say, stretch or shrink a<br>> > selection of keyframes so the range of time they take up is<br>> > longer/shorter then the original timing of the keyframes. I<br>> > think this is already possible in the action editor. Select<br>> > a bunch of keyframes then scale it using "s". The<br>> > current frame serves as the center of this scaling so<br>> > you'll want to make sure your current frame is the frame<br>> > you want to scale from.<br>> > <br>> > The second part is the part about grouping different tracks<br>> > together inside the action editor. I suppose this could be<br>> > helpful if you have a model with hundreds of bones which you<br>> > need to organize. For instance, say you can have groups for<br>> > the arm, leg, face, etc.<br>> > <br>> > But I have a feeling this is not what you're looking<br>> > for. I think what you're looking for is an "onion<br>> > skinning" like system similar to what's available<br>> > with Character Studio in 3DS Max. But this is actually<br>> > layering and blending of discreet animations clips on top of<br>> > each other, kind of like an editor for actions which are<br>> > layered on top of other actions which may or may not share<br>> > keyframes for same set of bones. That is to say, a<br>> > "group of tracks" inside the action editor<br>> > wouldn't be able have one bone belong to more then one<br>> > group where as an "action layering system" would<br>> > have keyframes for a bone in "action 01" which<br>> > blends/overrides with keyframes for the same bone in<br>> > "action 02".<br>> > <br>> > As far as I know this kind of functionality is not<br>> > available in Blender yet.(Someone please correct me if they<br>> > knows this to be incorrect because I would love to know. :D)<br>> > This kind of functionality would certainly be a useful one<br>> > but it's probably a pretty involved project if someone<br>> > wanted to tackle it.<br>> > <br>> > phong.<br>> > <br>> > _________________________________________________________________<br>> > Llega la nueva temporada. Consulta las nuevas tendencias en<br>> > MSN Estilo<br>> > http://estilo.es.msn.com/moda/_______________________________________________<br>> > Bf-funboard mailing list<br>> > Bf-funboard@blender.org<br>> > http://lists.blender.org/mailman/listinfo/bf-funboard<br>> <br>> <br>> <br>> _______________________________________________<br>> Bf-funboard mailing list<br>> Bf-funboard@blender.org<br>> http://lists.blender.org/mailman/listinfo/bf-funboard<br><br /><hr />¡Trónchate de risa con los mejores capítulos de South Park en <a href='http://video.msn.com/?mkt=es-es&vid=42a9e969-45ad-4c31-bff9-57629e71fac8&playlist=videoByUuids:uuids:e1daa69b-331b-4e99-8325-c936aaee9f97%2Cad4cb47a-90a8-4b2c-88da-116d2059f4a2%2Cddaade1e-82b2-4914-8277-35e45198f5c6%2C42860247-e337-4384-94d8-fa444cb4aea7&from=hotmail&tab=s1207179071824' target='_new'>MSN Vídeo!</a></body>
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