<div dir="ltr">Hi,<br>I think that node based system for controling the AI in Game engine would be great... something like we can see in Massive products ( <a href="http://www.massivesoftware.com/prime/">http://www.massivesoftware.com/prime/</a> )...<br>
<br><br><br>Main benefits:<br>1.Better AI in games.<br>2.Easier construction of AI.<br>3.This model could be used also for the environment behaviour... <br>4.Complex node networks could act as big managing apps inside the game engine itself for whatever you want (weather, LOD, material display, etc...).<br>
5.On the other hand it can be used for the crowd simulations in movies exactly as in Massive products...<br><br><br><br>The Future?:<br>- The node system for Game engine could be enhanced to all part of blender..... <br>imagine... The Blender 2.50 will be node based right?, or better more node-based-API-friendly ok.... So how the time will go there can be one big node editor... Wouldn't it be great if you have creation environment so complex that you could create interaction <br>
between: <br>-Particles and dynamics. <br>-Animations and dynamics.<br>-Dynamics and meshes.<br>-Shaders and lighting.<br><br>And many other modules could be connected with game engine like composition or audio system... <br>
........and I think this is possible only with node-based model.<br></div>