Why not add dimensions to the drawings to enable Blender to be used as a CAD program? It may have dimensions somewhere but not that I've seen in the video tutorials yet.<br><br>Blender is so goofy, with an interface made for space monkeys instead of engineers, why not redevelop the whole thing? I like that its free and has video tutorials but that's about it. Who needs the camera when it should be assumed the whole frame is what the camera sees? Having taken a college course in SolidWorks I know even it could be greatly simplified. All you really need for basic 3D CAD is a line, arc, extrude and dimensions. If you don't want to put dimensions between disconnected items in a view, fine but you need an autosnap to make parts from different files fit. Then if you add one or two other items like rendering, you'd have a much easier package.
<br><br>Oh, and regarding the .DXF import which doesn't work -- either delete the command from the GUI or make it work right. There are already plenty of bug reports about it. The false advertizing makes me want to dive back out of Blender and try something else.
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