<br><br><div><span class="gmail_quote">On 5/15/07, <b class="gmail_sendername">Alexander Ewering</b> <<a href="mailto:blender@instinctive.de">blender@instinctive.de</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>On Tue, 15 May 2007, Patrik Andersson wrote:<br><br>> Hi,<br>> I just installed blender 2.44 64bit for linux (python 2.4) and<br>> discovered that the torus primitive is missing in this version. I don't<br>
> find anything like this : add->mesh->Torus<br><br>There never was such a primitive.</blockquote><div><br><br>but it says so in the releasenotes of 2.44 (<a href="http://www.blender.org/development/release-logs/blender-244/mesh-primitives-update/">
http://www.blender.org/development/release-logs/blender-244/mesh-primitives-update/</a>) ... the last one looks like a torus, doesn't it?<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
You can build your own or, if you can live with non-uniform mesh density,<br>use the Surface->Donut primitive and convert it to a mesh.<br><br>> The ability to lock X/Y/Z axis during transformations is good, is it<br>
> possible to lock the Normal too?<br><br>I assume you mean "lock rotation". It's possible to lock scale and rotation<br>of objects during transforms by enabling the "Move Object Centers Only"<br>
Toggle in the 3d View header.<br><br><br>Alexander Ewering<br><br><br>[ i n s t i n c t i v e . ] instinctive mediaworks<br><br>Zur Waldeshoehe 6 Tel.: 02393-220558<br>59846 Sundern Fax: 02393-220559
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