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<PRE><FONT COLOR="#737373"><I>But I don't want to start a fight. Besides all of the particules in OT
programs I have seen no longer use halos they use textured planes that
can change color falloff size and dynamics to make realistic effects
like flame and water</I></FONT></PRE>
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That falloff have been in Blender since the Ice Age, search for the "Cutting trought Steel" tutorial for a nice example.
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