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<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><FONT size=2>These past few weeks
I have been coding a project called HPVM (Heterogeneous Parallel Virtual
Machine). Basically it is a cross platform, cross OS version of PVM (Parallel
Virtual Machine). <SPAN style="mso-spacerun: yes"> </SPAN>It works by
splitting the Application code from the cross-platform kernel code. This kernel
(once it's compiled) can then be “spawned” across any number of machines
regardless of their OS/proc type. <SPAN
style="mso-spacerun: yes"> </SPAN>I’m thinking this could greatly improve
the simplicity of programming/using a render farm in Blender. At any rate, I
have a 28KB zip file with the design docs from the project I will send to anyone
who is interested. It currently works in Linux (x86), but I hope to finish the
port to Win32 this week. After that could come MacOS X, BSD, Irix, etc. If
anyone is interested in discussing this, please e-mail me personally at :
tbaldridge at alertacademy dot com</FONT></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><FONT size=2></FONT> </P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><FONT size=2>Timothy
Baldridge</FONT></P><DIV><FONT face='Arial' color=#000000 size=2></FONT> </DIV></BODY></HTML>