> This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. --B_3181537692_10153889 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable I previously posted a request about a new curve taper feature. I=B9ve been working with Tom M. (LetterRip) to begin scripting a complete tree generato= r for blender. I realized nurbs surfaces would offer much more control than curve taper, so that=B9s how I=B9m approaching this project. It would be really nice if the API for curves and surfaces was more complete. First there=B9s a bug in thes (bug report has been submitted: http://www.elysiun.com/forum/viewtopic.php?p=3D306523#306523). Beyond that, the ability to open/close bezier & nurbs curves; skinning nurbs curves into a surface; convert curves to poly, and change curve UV resolution would be invaluable. Thanks guys, bydesign --B_3181537692_10153889 Content-type: text/html; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable Curve API I previously posted a r= equest about a new curve taper feature. I’ve been working with Tom M. = (LetterRip) to begin scripting a complete tree generator for blender. I real= ized nurbs surfaces would offer much more control than curve taper, so that&= #8217;s how I’m approaching this project.

It would be really nice if the API for curves and surfaces was more complet= e. First there’s a bug in the new append() and appendNurb() functions = (bug report has been submitted: http://www.elysiun.com/forum/viewtopic.php?p=3D3065= 23#306523). Beyond that, the ability to open/close bezier & nurbs cu= rves; skinning nurbs curves into a surface; convert curves to poly, and chan= ge curve UV resolution would be invaluable.

Thanks guys,
bydesign
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