[Bf-funboard] Automatical triangulation after bevel

Howard Trickey howard.trickey at gmail.com
Thu Mar 19 12:21:06 CET 2015


What about the other question: triangulate or try to make a mixture of
quadrilaterals and triangles to minimize the number of faces created?

On Thu, Mar 19, 2015 at 6:51 AM Maxim Tkachenko <malefic.max at gmail.com>
wrote:

> Yes, of course I mean N-gons only :) Because often there can be a 6-gons+
> after bevel.
>
>
> 2015-03-19 12:46 GMT+02:00 Fredrik Haikarainen <
> fredrik.haikarainen at openmailbox.org>:
>
> > It seems like he wants the faces marked "5" on the picture triangulated.
> > It would actually
> > not be a bad feature, I know I've had to do this exact thing manually
> > several times.
> >
> > On Thursday, March 19, 2015 10:34:58 AM Howard Trickey wrote:
> > > Would you want the whole mesh triangulated? I'm guessing not.
> > >
> > > >From the screen shot, seems like you only want faces with more
> > >
> > > than 4 vertices triangulated.
> > > And do you really want them triangulated, or would you prefer
> > > a mixture of quads and tris, maximizing quads?
> > >
> > > Would other users find this useful too?
> > >
> > > On Thu, Mar 19, 2015 at 3:59 AM Maxim Tkachenko <malefic.max at gmail.com
> >
> > >
> > > wrote:
> > > > Hi!
> > > > Is it possible to make a checker to automaticall triangulate mesh
> after
> > > > Bevel operation?
> > > > http://s30.postimg.org/r6hieiu69/screenshot_160.png
> > > >
> > > > --
> > > > Maxim
> > > > http://itcomp.org.ua
> > > > http://b3d.org.ua
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>
>
>
> --
> С уважением,
> Максим Ткаченко
> http://itcomp.org.ua
> http://b3d.org.ua
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