[Bf-funboard] Matcap Viewport - possibility to choose viewport matcap for each material

Adam Preisler adam at preisler.me
Thu Apr 30 12:29:46 CEST 2015


Here is another fast example I've made. It's an edited viewport of my model
of Barcelona Chair.

GIMP edited image of matcap: http://www.pasteall.org/pic/show.php?id=87520
Actual OpenGL viewport I have: http://www.pasteall.org/pic/show.php?id=87521

Renderings:
https://www.behance.net/gallery/25678083/Barcelona-Chair-in-Cycles

2015-04-30 12:13 GMT+02:00 Adam Preisler <adam at preisler.me>:

> Campbell: I already have real cycles materials on the model, but most of
> the time I spend in the viewport modelling and I would like to assign
> different matcaps to different parts of the body (bones, muscles, teeth).
> -------
> Pawel: As you can see in one of the pictures I render in cycles, not GLSL,
> therefore I would have to switch between materials to have custom matcaps
> everytime I want to render/model.
> -------
> Matcaps are great though, and I think it would greatly enhance the opengl
> viewport if you can have the steel matcap for steel material for example.
> Or the bright green one for tree leaves, golden one for gold material,
> shiny coloured ones for plastics, the first two for car paints, brownish
> one for mud or wood and so on. Maybe even ability to blend between matcap
> shading and mapped textures.
>
> I still think there should be a classic matcap-overrides-all setting for
> modelling, but I would love to be able to set matcaps per material the way
> I set viewport color and viewport specular color for example.
>
> 2015-04-30 11:29 GMT+02:00 Knapp <magick.crow at gmail.com>:
>
>> Do you feel it would be "improper use", if it were just per object? I do
>> sometimes find myself wanting to sculpt an arm onto a body and two colors
>> would be nice.
>>
>> On Thu, Apr 30, 2015 at 9:11 AM, Campbell Barton <ideasman42 at gmail.com>
>> wrote:
>>
>> > The purpose of matcaps is to be able to bypass the material system and
>> > have a quick view of your objects with preset materials.
>> >
>> > If you're at the point where you care about the different matcaps per
>> > object, this is probably the point where you should start using real
>> > materials anyway.
>> >
>> > While it could be handy sometimes -- if this is added, users will then
>> > want to render the result (which is making it a second material
>> > system).
>> > Also  and if you want to change matcaps its no longer a quick switch
>> > in the viewport.
>> >
>> >
>> > On Sun, Apr 26, 2015 at 8:50 PM, Adam Preisler <adam at preisler.me>
>> wrote:
>> > > Dear blenderers!
>> > >
>> > > I was wondering if being able to set different matcaps for materials
>> > would
>> > > be possible.
>> > >
>> > > Of course there would still be an option to override every material
>> > OpenGL
>> > > setting and use only one matcap material in viewport for clarity.
>> > >
>> > > I still think that it would greatly enhance the viewport experience.
>> > >
>> > >
>> > > I am also adding 2 screenshots with gimped (photoshoped:)) viewport
>> > matcaps
>> > > on one of them.
>> > >
>> > > Matcap gimped viewport screenshot. Or - How it could possibly look:
>> > > http://www.pasteall.org/pic/show.php?id=87296
>> > >
>> > > Viewport without mapcaps now:
>> > http://www.pasteall.org/pic/show.php?id=87297
>> > >
>> > >
>> > > Maybe even adding the possibility to create/add your own cubemaps?
>> > >
>> > > Have a nice rest of the weekend,
>> > >
>> > > AP
>> > > _______________________________________________
>> > > Bf-funboard mailing list
>> > > Bf-funboard at blender.org
>> > > http://lists.blender.org/mailman/listinfo/bf-funboard
>> >
>> >
>> >
>> > --
>> > - Campbell
>> > _______________________________________________
>> > Bf-funboard mailing list
>> > Bf-funboard at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-funboard
>> >
>>
>>
>>
>> --
>> Douglas E Knapp
>>
>> Massage in Gelsenkirchen-Buer:
>> http://douglas.bespin.org/tcm/ztab1.htm
>> Please link to me and trade links with me!
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-funboard
>>
>
>


More information about the Bf-funboard mailing list