[Bf-funboard] UI Mockups

Paweł Łyczkowski pawellyczkowski at gmail.com
Sun Sep 29 18:53:48 CEST 2013


Haha, that was impressive : )

I would say that the decision about the importance of UI elements should 
be made according to how often an average person uses them. I'm sure 
that certain parts are used less, or more, by both the new and 
experienced users.

> Troy Sobotka <mailto:troy.sobotka at gmail.com>
> 29 września 2013 18:23
>
> Apologies for eavesdropping in here.
>
> It should be noted that the above statement leans heavily on the bias of
> privileged language. Both ‘clutter’ and ‘information’ occupy unique
> non-neutral positions within Eurowestern language, with positive and
> negative biases. The hidden complex definitions behind their facades steer
> the conversation subtly, without an analysis of the communication.
>
> Who draws the line at what is useful (‘information’) and what is not
> (‘clutter’) is the precise design question here, and the solution is not
> nearly as clear as the language would suggest. Hence they are privileged,
> defined by the wielder.
>
> The two design terms being discussed here, as is likely well known, are
> Progressive Disclosure and Discoverability. As a general rule, the pair
> tend to operate as a polemic - pulling against each other.
>
> The only answer to many of these questions is often to examine the precise
> context as to who is utilizing the design. For example, what is ‘clutter’
> and ‘confusing’ for a neophyte 3D modeler may be an infuriating 
> obfuscation
> of information and additional interface efficiency lost for an experienced
> professional. Even within this ontology, there are surely other traits of
> people that put the design goals at odds with each other.
>
> Apologies again for eavesdropping. My concern was that the discussion was
> becoming somewhat skewed by the classic bait words of privileged language.
> Somewhere Foucault is doing a facepalm...
>
> Further Reading:
>
> Easy, Intuitive, and Metaphor and other Meaningless Words
> http://www.uigarden.net/english/easy-intuitive-and-metaphor
>
> Simplicity is not the Answer
> http://www.jnd.org/dn.mss/simplicity_is_not_th.html
>
> “The single biggest problem in communication is the illusion that it has
> taken place.”
>
> With respect,
> TJS
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>
> Jude Jackson <mailto:syzygy6 at gmail.com>
> 28 września 2013 18:49
> Oh, I see what you mean, I didn't get that far in the thread yet, but that
> would be a terrific step.
>
> My theoretical criticism is that, unlike in traditional image editing, 
> most
> of the time in CG what you see on the viewport isn't necessarily the most
> important thing to see. That is, whereas in Illustrator, the exact 
> width of
> the stroke is less important than what the stroke actually looks like on
> the artboard, Blender isn't actually a wysiwyg system for most functions.
>
> That said, in any given task, I much prefer to have a balance that
> minimizes clutter and maximizes information. Sublime
> Text<http://www.sublimetext.com/>is a pretty good example of that,
> although I'm not sure if the design of a
> text editor for code and markup actually has much to teach Blender. Well,
> except that sweet preview scroll bar. That's wicked nice. Also the fact
> that the UI isn't cluttered with advanced tools (although by the same
> token, its advanced features aren't available to non-advanced users).
>
>
> On Sat, Sep 28, 2013 at 11:24 AM, Karl Kühberger
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> Karl Kühberger <mailto:karl.kuehberger at gmail.com>
> 28 września 2013 17:24
> Sorry, I forgot to paste the link:
>
> I was speaking about this mockup:
> https://dl.dropboxusercontent.com/u/58007699/Blog%20images/UI/Blender_3.0_12-quickmenu.jpg
>
> The full thread is here:
> http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested/page29&highlight=mockup
>
> I like the proposal of William very much too, but I think that of
> marcoG_ita probably has more potential.
> William's proposal is a big evolutionary step, marcoG_ita's proposal is a
> Blender revolution.
>
>
> 2013/9/28 Jude Jackson <syzygy6 at gmail.com>
>
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> Jude Jackson <mailto:syzygy6 at gmail.com>
> 28 września 2013 17:01
> Could you link to the post?
>
> I found a thread with a few impressive mockups I found very promising by
> user William. The thread seems to be full of very thoughtful 
> development of
> the ideas and even a few off-the-wall proposals. (I don't follow BA so 
> this
> is new news to me)
>
> http://www.elysiun.com/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested&p=2429110&viewfull=1#post2429110
> http://www.elysiun.com/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested&p=2434648&viewfull=1#post2434648
>
>
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> Karl Kühberger <mailto:karl.kuehberger at gmail.com>
> 28 września 2013 14:46
> On BA i found this mockup by marcoG_ita, which is quite minimalistic.
> In my opinion, this is a very good approach for a UI relaunch, maybe not
> in Blender 2.7, but in 2.8.
>
> There is lot of workspace and no clutter. I like the tool icons on the 
> left
> side
> and there is still space enough for new functions and for buttons provided
> by addons.
> The properties are only appear when needed. The toolbox of course 
> should be
> fully configurable.
>
> I could imagine to have some buttons on the bottom for switching modes,
> pivot etc.
> There could also be something like the dock in Mac OSX on the bottom (for
> the timeline,
> additional icons, ...). It could only appear when the mouse moves to the
> bottom border of the screen.
>
> The philosophy behind all: only show needed tools and information and 
> don't
> detract the attention of the user from the actual work.
>
> Cheers,
> Karl
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