[Bf-funboard] Tiny wish for Move shortcut

Karl Kühberger karl.kuehberger at gmail.com
Wed Jan 16 17:01:13 CET 2013


Great idea!!



2013/1/15 Alberto Torres <kungfoobar at gmail.com>

> It's a great idea because it would pack more functionality in less keys to
> remember, and it doesn't break existing muscle memory. Any non-toggling key
> can potentially have more than one (related) operator.
>
> 2013/1/15 Julio Iglesias <j at zafio.com>
>
> > +1 Definitely :)
> >
> > On Tue, Jan 15, 2013 at 11:05 PM, Matjaz Lamut <matjaz.lamut at gmail.com
> > >wrote:
> >
> > > Hello,
> > >
> > > Sorry to immediately jump in with proposals how it would be cool to see
> > > even more of this :) I find double key presses a great idea and think
> > they
> > > have a lot of potential to streamline Blender's keymap. I couldn't
> resist
> > > adding my 2 cents when I saw there's work being done in this area :)
> > > Currently there are two places where they are used (rotate/trackball,
> the
> > > new move/edge slide) while 2.49 also had circle/border select mapped to
> > > B-key. What do you think of expanding this behaviour? For example:
> > >
> > > E - extrude
> > > E, E - extrude individual faces
> > >
> > > I - inset
> > > I, I - inset individual faces
> > >
> > > S - scale
> > > S, S - shrink/fatten
> > >
> > > B - border select
> > > B, B - circle select
> > > (from 2.49)
> > >
> > > Or for the view keys.
> > >
> > > numpad 3 - right view
> > > numpad 3, numpad 3 - left view
> > >
> > > numpad 1 - front view
> > > numpad 1, numpad 1 - back view
> > >
> > > numpad7 - top view
> > > numpad 7, numpad7 - bottom view
> > >
> > >
> > > Seeing it's a behaviour already present in Blender, I don't see it
> > breaking
> > > any of the current UI paradigms. In addition, when expanded to other
> > tools,
> > > it would contribute to Blender's internal consistency, where a single
> > rule
> > > of interaction would apply to many places. One more benefit is doing
> less
> > > finger acrobatics with keys and modifier keys.
> > >
> > > Is there a chance to see this included in Blender?
> > >
> > >
> > > Regards,
> > > Matjaž
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > On Mon, Jan 14, 2013 at 8:41 PM, Campbell Barton <ideasman42 at gmail.com
> > > >wrote:
> > >
> > > > On Tue, Jan 15, 2013 at 12:19 AM, Julio Iglesias <j at zafio.com>
> wrote:
> > > > > Awesome! the lack of UV correction is a bummer but still, it is a
> > > > pleasure
> > > > > to use. Thanks!
> > > >
> > > > YW :), Adding CustomData(UVs, vcols etc) wont be too much work.
> > > >
> > > > > Multiple verts is nice, but shouldn't it work also accessing the
> tool
> > > > from
> > > > > the menu or the other shortcut too?, for the sake of consistency?
> > > > > On the other hand... eventually, a lot of people will probably stop
> > > > > accessing it that way, so I guess it is not worth the trouble.
> > > >
> > > > Currently we have 3x vertex slide tools in blender, I had to add 3rd
> > > > becuase the otheres were not implemented in our transform system.
> > > > I'll look into removing the other 2 but I didnt write them so I was
> > > > hesitant to remove them immediately, but Ill check on this before
> > > > release.
> > > >
> > > > > Thanks again.
> > > > >
> > > > > On Sun, Jan 13, 2013 at 3:28 PM, Campbell Barton <
> > ideasman42 at gmail.com
> > > > >wrote:
> > > > >
> > > > >> On Mon, Dec 10, 2012 at 11:53 AM, Julio Iglesias <j at zafio.com>
> > wrote:
> > > > >> > "G key" moves as usual...
> > > > >> > "G key" again to Slide selected vertex* or edge.
> > > > >> >
> > > > >> > * without the initial "edge lock" please, just take the edge
> where
> > > the
> > > > >> > mouse cursor is, rather than creating that superfluous step of
> > > select
> > > > and
> > > > >> > lock the edge/direction...
> > > > >> >
> > > > >> > Regards.
> > > > >>
> > > > >> Great idea, committed r53767, 53768
> > > > >>
> > > > >> Notes.
> > > > >> - Edge slide is used, unless it cant find an edge loop, then
> vertex
> > > > >> slide is used as a fallback. (this way single verts works as
> > expected)
> > > > >> - Vertex slide can slide multiple verts at once.
> > > > >> - Corrective UV's are not yet supported by vertex slide, but
> support
> > > > >> can be added.
> > > > >> _______________________________________________
> > > > >> Bf-funboard mailing list
> > > > >> Bf-funboard at blender.org
> > > > >> http://lists.blender.org/mailman/listinfo/bf-funboard
> > > > >>
> > > > > _______________________________________________
> > > > > Bf-funboard mailing list
> > > > > Bf-funboard at blender.org
> > > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > >
> > > >
> > > >
> > > > --
> > > > - Campbell
> > > > _______________________________________________
> > > > Bf-funboard mailing list
> > > > Bf-funboard at blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > >
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > >
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>


More information about the Bf-funboard mailing list