[Bf-funboard] Apply Mirror Modifier as a new mesh
Bol Bib
bollebib at hotmail.com
Sat Oct 27 22:09:57 CEST 2012
yes,I know of that trick
unfortunatly for whatever reason it did not want to work with this particular set of objects.
I don't know what exactly went wrong,never had problems before,but somehow the axis was screwed up.
even with the mirror modifier I had to assign an object as middle point before it wanted to mirror correctly.
+ you can't always count on an axis to be there conveniently when mirroring. So extending the mirror modifier seemed a good extra idea
> Date: Sat, 27 Oct 2012 14:21:06 -0400
> From: jason at handturkeystudios.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] Apply Mirror Modifier as a new mesh
>
>
> Bol Bib <bollebib at hotmail.com> wrote:
>
> > Is there a way to apply the mirror modifier and get a new object out of
> > it,rather than the mirrored mesh be part of the existing mesh?
> >
> > If there is, I cant find it.
> > And if there isn't ...could there be? It seems like a useful extra function
> > to have.
> >
> > Right now if you want this you need to go into edit mode and seperate by hand.
> > If you mirror lots of objects then you need to select and seperate a lot.
> >
> > Any thoughts?
>
> There's an old-school method that we used before we had the Mirror modifier. Do
> a linked duplicate (Alt+D) and then scale the duplicated object along X by -1.
>
> -Jason
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
More information about the Bf-funboard
mailing list