[Bf-funboard] general comments and funcionality improvement suggestions

Campbell Barton ideasman42 at gmail.com
Tue Mar 27 02:36:09 CEST 2012


> 1. looking out of the camera ,from which I animate, if I try to rotate the view, going OUT of said camera mode,I always get a violent snap back to the camera,regardless of where I was zooming with the camera. While I know this is logical behaviour,it is not functional behaviour. While animating one zooms ,rotates, and moves on the fly while adjusting bones and objects. The snapback I experience makes me have to re-frame and re-zoom back to where I was everytime.
>
> There IS the lock camera to view mode, which has good functionality but it actually moves the camera ,and at this point in the animation,I actually DONT want the camera to move.
>
> To recap,when I am in camera view mode,i just want the viewport to behave like a viewport and not snap back everyime.

Hi. I read this a couple of times but cant follow it - you dont want
the camera to move but also dont want 'snap back' -
could you explain in detail how you think it could work better?


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