[Bf-funboard] Steep Parallax Mapping

Julio Iglesias j at zafio.com
Sat Mar 24 15:59:49 CET 2012


There is the Candy Branch now, and I believe they will cover that issue
sooner rather than later :)
http://blenderartists.org/forum/showthread.php?248538-New-BGE-Features

On Sat, Mar 24, 2012 at 12:04 PM, Hendrik Lober <hendrik.lober at yahoo.de>wrote:

> this is the third time I'm calling for this but in my opinion this is a
> core-feature that should be added to the blender engine as soon as possible.
> there already have been some attempts to implement this feature in
> blender, some of them pretty successful.
>
> I'm talking about "Steep Parallax Mapping" or "Relief Mapping" whichever
> term is preferred. (I am sorry if there are any differences in the
> implementation which I'm missing here)
>
> Displacing in Blender currently is a pain if you are attempting to add
> surface detail to low-poly meshes or in general meshes which contain
> triangle faces or wherever the poly count allocation is not even. Besides
> this you're increasing the render time for a not satisfying result.
> Since development engines like the UDK or Unity and nearly every modern
> game (as far as a realistic design is attempted) already supports this
> feature.
>
> personally i consider this more important than BMesh and Cycles
> development.
>
>
> here is the project I'm mainly referring to:
> http://blenderartists.org/forum/showthread.php?156062-Relief-Mapping
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