[Bf-funboard] Empties in the bone hierarchy

David Bryant aceone at bellsouth.net
Mon Mar 30 10:32:43 CEST 2009


That's the problem I've had. This option would make rigging more robust in 
Blender.
You should be able to use empties in the action editor because empties as 
placeholders are a part of a rigger and animator's toolbox.

----- Original Message ----- 
From: "Jason van Gumster" <flaw at misaligned.net>
To: <bf-funboard at blender.org>
Sent: Monday, March 30, 2009 4:19 AM
Subject: Re: [Bf-funboard] Empties in the bone hierarchy


> Hello,
>
> "David Bryant" <aceone at bellsouth.net> wrote:
>
>>  This is a feature that I would even write a patch for myself ( I
>> probably will ) unless Joshua Leung is interested in doing it
>> himself. At this stage in Blender's features, in order to use empties
>> as rig handles in pose mode you have to use a bone and have the bone
>> drawn as the empty.Why not just enable the empty to be able to be
>> used without the bone to object (empty) drawing mechanizm and if
>> necessary make empties have the ability to become a part of the bone
>> (or rig's parent / child hierarchy) in pose mode.It's less code
>> overhead and would make rigging much more powerful and simpler.
>
> IIRC, historically this wasn't done because non-bones could not be
> mixed in actions with bones; rendering the Action Editor nearly useless
> if you've rigged with empties. However, with the new animation system
> in 2.5, I'm 75% fairly certain that this won't be a problem... though
> it may still be better to use bones, especially if quaternion rotations
> are only available there (of course, that part is pure speculation on my
> part. Someone smarter than me will have to confirm ;).
>
>  -Fweeb
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