[Bf-funboard] Feature List

Roger hovergo at net-tech.com.au
Mon Mar 30 02:39:31 CEST 2009


All or some probably mentioned previously. Please disregard if I've overlapped
on someone else's wish list.

Add to <Space><Mesh> dropdown  <Add Vert> and <Add Line> so we don't have to add
a plane then delete excess verts.

Point and click LMB to add verts or lines - no extrude. <Enter> key to finish.

Drag and Drop Textures onto selected verts. Add a texture rearrangement
dropdown. Reduce complexity of the

LMB point and click to add bones instead of extrude.

Auto align bones x,y,z to previous bone to eliminate extraneous or faulty rotations.

Allow envelopes to be manipulated so they can be pulled to outlying verts  - non 
cylindrical envelopes.

Select verts and LMB click to attach to selected bone or armature

Auto wrinkle mesh at elbow, knee, face, jaw joints according to bone joint
placement.

Fix <Alt R> clear rotation for cylinders so they don't end align to the z axis
when most everything else aligns to the x axis.

Automatically unlink and delete unwanted textures and objects without having to
shut down and restart Blender to remove them.

Fix <Add Modifier><Array><Fit to Curve Length> so it fits the array number of
objects to curve length.
Fix <Add Modifier><Curve>  So objects follow the curve, not displace off the end
of the curve.

When Fkey facing a complex mesh automatically set all face normals the same
direction (out).

<Mesh Tools More> <Edge Angles> display angles to extruded lines and verts not 
just within a predefined object.
Example: Plane on x,y, shows 90 deg on corners. Extrude a vert out on an angle 
say 60 up and 2 units out to right, select end vert and adjacent corner vert on 
the plane and <Fkey> face the 2 verts -- <A> select all will not show angles to 
the added part unless <Akey> select the 3 verts again and <Fkey> face the 3.

TIA
Roger







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