[Bf-funboard] Genetic Algorithm approach
Alain LIORET
alainlioret at wanadoo.fr
Mon Mar 16 22:45:40 CET 2009
Very happy that you are interested by the project...and Genetic
Algorithm...!
Yes, I have begin to make some pieces of code (prototype in Python until
now...)
You can see my web site (under construction) at : www.alainlioret.com
I'm very interested by your idea...Perhaps we can work together ?
(I'm not a very good programmer in C language...but I think Blender should
have modules for GA, GP, NN and so on....
(did you see the works of Matthew Lewis in Maya ? Very, very exciting...)
All good C Blender Developers are welcome for this project
Best
Alain
----- Original Message -----
From: <jgray at grayengineers.com>
To: <bf-funboard at blender.org>
Sent: Monday, March 16, 2009 5:58 PM
Subject: Re: [Bf-funboard] Genetic Algorithm approach
>
> Just read it. Great work.
>
> Side note #1: I get the mail-list by digest; when I reply to one
> thread, it always creates a new thread (in the archives). Are there
> instructions on this?
>
> Side note #2: I had searched the site for 'Genetic Algorithm' and
> 'Genetic', but it didn't turn up. Apparently, the search doesn't dig
> into .pdf. Can you change the teaser to include 'Genetic Algorithm'?
>
> Side note #3: I think all the links in the .pdf are to your hard-drive
> instead of a website. When I use the text of the link, it works.
>
> Looks Great! I last studied GA in about 95. It hasn't changed much
> since then, but I'm glad to see some new libraries available. I'll
> have to research them more soon.
>
> Have you already started any coding and/or architecture work?
>
> It might be best to take this discussion elsewhere if we are going to
> have a large volume of noise. Do you have a web site or wiki devoted
> to GA and NN work? I could host a small page, maybe even a wiki, but I
> don't have a lot of authentication flexibility with my ISP.
>
>> Hey, Wonderful !
>>
>> Have you read my presentation at Blender Conf 2008 ?
>> (see http://www.blender.org/community/blender-conference/proceedings/
>> my PDF about :
>> Alain Lioret: An Artificial Intelligence Nodes module inside Blender
>> for expert modeling, texturing, animating and rendering.
>> ....
>>> (original removed)
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