[Bf-funboard] Lighting up what is about to be selected
JimmyVolatile
spam at useful.no
Wed Jun 3 18:27:17 CEST 2009
Agree.
This is one of the non-intrusive interaction feedback effects that would
make Blender feel quite a bit easier to master. Of course, the highlight
would have to be configurable and possibly limited to things like the afore
mentioned mesh elements - vertices, edges and faces etc to avoid CPU/GPU
overload in high-poly scenes.
In addition, selecting single mesh elements would be a lot more precise than
today where you often have to aim carefully, Shift+RMB-click, see that the
wrong vertice is selected, Ctrl+Z, aim, Shift+RMB-click again until
successful.
The vertex/edge/face hover-state would have to look different from the
selected state, though, to tell selected and hovered elements apart.
Regs,
Jimmy Volatile
2009/6/3 Paweł Łyczkowski <plyczkowski at o2.pl>
> Hi, me again
>
> A great thing that could be in Blender would be a subtle lighting up what
> is
> about to be selected, a vertice, edge or face, because sometimes clicking
> on
> the right spot to select the desired element is quite difficult, and takes
> some time to achive, especially in models with a dense mesh.
>
> It is already used in Cinema 4D, and works fine.
>
> Cheers
> Paweł Łyczkowski
>
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--
Mvh
Jarl Arntzen >> +47 97082449 >> Skype: jarlarntzen
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