[Bf-funboard] Debugging bug #18968

Early Ehlinger early at respower.com
Tue Jul 7 22:42:46 CEST 2009


How are they zipped?  Info-zip doesn't seem to understand them.  7zip? gzip?

-- Early

On Tue, Jul 7, 2009 at 2:31 PM, Martin Poirier <theeth at yahoo.com> wrote:

>
>
>
> --- On Tue, 7/7/09, Early Ehlinger <earlye at gmail.com> wrote:
>
> > From: Early Ehlinger <earlye at gmail.com>
> > Subject: [Bf-funboard] Debugging bug #18968
> > To: bf-funboard at blender.org
> > Received: Tuesday, July 7, 2009, 3:14 PM
> > This is in reference to
> >
> https://projects.blender.org/tracker/index.php?func=detail&aid=18968&group_id=9&atid=125
> >
> > So in debugging this, I'm learning a lot about blender
> > internals, which is
> > fun.
> >
> > We have a script that uses python to load a .blend file,
> > e.g., by calling
> > Blender.Load(...)
> >
> > The error "only .blend files can be loaded from the command
> > line..." is
> > issued in:
> >
> > /source/blender/python/api2_2x/blender.c (686):
> > Blender_Load( ).
> >
> > Apparently, Blender_Load opens the file and checks to see
> > that the first 4
> > bytes are "BLEN," and if not, assumes that the file is not
> > a .blend file,
> > resulting in this error message.
> >
> > I have a customer who swears that the .blend files he is
> > sending me were
> > created in Blender 2.49, straight from the web site, and
> > yet they fail the
> > "BLEN" test above.  In fact, they start with
> > 0x1f,0x0x8b,0x08,0x00 - I have
> > no idea what that indicates - anybody have any tips?
>
> The API doesn't check for compressed files. (that's the bug). You can unzip
> them manually and then it should work.
>
> Martin
>
>
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-- 
Early Ehlinger


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