[Bf-funboard] Blender - Alt M
hovergo at net-tech.com.au
Tue Jan 6 00:20:30 CET 2009
I meant merging a number of verts which are on the same edge line
A plane extruded twice along the x. = 8 verts
Select and scale the 2 centre lots of verts and scale them together along the x
so they are closer together.
To merge those verts you select the first, Shift select the second on the same
Alt M, merge at First, merge or Last or merge at Centre. and do this for each 2
verts you wish to merge.
What I am suggesting for walls is the ability to select all the verts in one
vertical group, select all the verts in the next vertical group and Alt M, merge
Which cannot be done currently, they only merge at centre or merge at cursor,
destroying the wall plane.
Blender should then merge each selected vert on the same edge line.
Take the instance of modeling a face, you model one half and mirror the other half.
It is very time consuming selecting each of the hundreds of verts on each edge
half to join the halves.
Blender should permit selecting edge verts on one edge then select the second
edge with the same number of verts and Alt M merge at first or merge at last
(selected range of verts)
Peter Haehnlein wrote:
> Maybe I misunderstand the example, but Xkey >> delete edgeloop is an
> option to kill an edgeline. Sadly you can't control it thoroughly with
> non-closed loops afaik.
> Roger wrote:
>> It would be great if Alt M <Merge at First, or Merge at Last> would work on a
>> group of say 8 verts simultaneously.
>> When creating walls for buildings, a wall is knife cut to give a set of vertical
>> edges for a wall extension or other extrusio.
>> If that cut is no longer needed it would be great to select the verts at the end
>> of the wall, select the cut verts, Alt M<merge at first> and each adjacent vert
>> merges with its sister vert at the edge of the wall.
>> Will save significant time.
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
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