[Bf-funboard] Bf-funboard Digest, Vol 60, Issue 8

Willem Verwey willem at 3danim8.net
Mon Aug 31 12:47:51 CEST 2009


Hi all. 

 

I'm no programmer but it seams that there is sometimes just to many the
things taking priority. And this could be understood.

Maybe a way to approach this could be to launch a developments project such
the Orange and Peach projects. But to focus more on the Programming side of
things. 

 

This is just a though.

 

Regards

 

Willem Verwey

For 3D Animation Network

+27 74 192 9252

 

 

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-----Original Message-----
From: bf-funboard-bounces at blender.org
[mailto:bf-funboard-bounces at blender.org] On Behalf Of
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Sent: 31 August 2009 12:00 PM
To: bf-funboard at blender.org
Subject: Bf-funboard Digest, Vol 60, Issue 8

 

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Today's Topics:

 

   1. aditional graphic engines support (Oscar Dario Franco Galeano)

   2. Re: aditional graphic engines support (joe)

 

 

----------------------------------------------------------------------

 

Message: 1

Date: Sun, 30 Aug 2009 09:24:15 -0500

From: Oscar Dario Franco Galeano <scardario at gmail.com>

Subject: [Bf-funboard] aditional graphic engines support

To: blender funboard <bf-funboard at blender.org>

Message-ID:

      <c09b170b0908300724o638a2b28g3750df1c0ef180c at mail.gmail.com>

Content-Type: text/plain; charset=UTF-8

 

We are game developers using blender for our assets, but I think blender

potencial in game creation is enormous,

 

I'd like to use blender as a WYSIWYG game editor, in order to do that

blender would need to support other engines, not only open source, but

comercial too,

 

not just for the game editor thing, it could be used as a material and

shader editor and object visor,

 

I would strongly recommend Ogre3D as one of the firsts engines to support

(in case you decide to do this) as is maybe the best open graphic engine and

has a very well organized code in C++

 

 

Thanks

 

 

------------------------------

 

Message: 2

Date: Sun, 30 Aug 2009 11:57:05 -0600

From: joe <joeedh at gmail.com>

Subject: Re: [Bf-funboard] aditional graphic engines support

To: bf-funboard at blender.org

Message-ID:

      <ca3ef29a0908301057v2c7d4341w4e7179fc82496590 at mail.gmail.com>

Content-Type: text/plain; charset=ISO-8859-1

 

Supporting other graphic engines would be difficult; the GE was

originally designed to do this, but the code's become fairly diluted

with opengl-specific stuff since then.  The GE isn't really meant to

be quite that powerful, iirc.  What you want would probably require

writing an entire new game engine, one designed specifically to

support multiple highly advanced graphics engines.  It would probably

take quite a lot of time and resources to develop a system that could

fully support advanced engines yet also work well enough with

something like Ogre3D.

 

Joe

 

On Sun, Aug 30, 2009 at 8:24 AM, Oscar Dario Franco

Galeano<scardario at gmail.com> wrote:

> We are game developers using blender for our assets, but I think blender

> potencial in game creation is enormous,

> 

> I'd like to use blender as a WYSIWYG game editor, in order to do that

> blender would need to support other engines, not only open source, but

> comercial too,

> 

> not just for the game editor thing, it could be used as a material and

> shader editor and object visor,

> 

> I would strongly recommend Ogre3D as one of the firsts engines to support

> (in case you decide to do this) as is maybe the best open graphic engine
and

> has a very well organized code in C++

> 

> 

> Thanks

> _______________________________________________

> Bf-funboard mailing list

> Bf-funboard at blender.org

> http://lists.blender.org/mailman/listinfo/bf-funboard

> 

 

 

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End of Bf-funboard Digest, Vol 60, Issue 8

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