[Bf-funboard] aditional graphic engines support

joe joeedh at gmail.com
Sun Aug 30 19:57:05 CEST 2009


Supporting other graphic engines would be difficult; the GE was
originally designed to do this, but the code's become fairly diluted
with opengl-specific stuff since then.  The GE isn't really meant to
be quite that powerful, iirc.  What you want would probably require
writing an entire new game engine, one designed specifically to
support multiple highly advanced graphics engines.  It would probably
take quite a lot of time and resources to develop a system that could
fully support advanced engines yet also work well enough with
something like Ogre3D.

Joe

On Sun, Aug 30, 2009 at 8:24 AM, Oscar Dario Franco
Galeano<scardario at gmail.com> wrote:
> We are game developers using blender for our assets, but I think blender
> potencial in game creation is enormous,
>
> I'd like to use blender as a WYSIWYG game editor, in order to do that
> blender would need to support other engines, not only open source, but
> comercial too,
>
> not just for the game editor thing, it could be used as a material and
> shader editor and object visor,
>
> I would strongly recommend Ogre3D as one of the firsts engines to support
> (in case you decide to do this) as is maybe the best open graphic engine and
> has a very well organized code in C++
>
>
> Thanks
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