[Bf-funboard] custom/normal/etc view enhancement possibilities
bkurdali at freefactory.org
Fri May 30 17:19:32 CEST 2008
The patch works great here!
One (potential) hiccup is that the menu could be very big; I get
global/local/normal/view+all my custom views (when rigging, I tend to
have one for every off-axis limb or digit (on one side) right now I have
hand, and five for each digit. so that menu has 4+6=10 items. That's
managable, but if it grows any further it would start to be a pain.
Not sure I have a suggestion, other than (perhaps)
a- limit it to global/local/normal/view/active-custom orientation?
b- have a standard menu, but the first item is "current" so you get
global/local/normal/view and even the whole list of custom orientation,
but the first item in the menu is current orientation, so you can hit
ctrl-numpad * enter to align to your active view.
c- just have current/global/local/normal/view. slightly limiting, but
keeps the menu always the same looking, would work for my particular use
cases, but as always, others may have different uses for the same
> --- On Wed, 5/28/08, Bassam Kurdali <bkurdali at freefactory.org> wrote:
> > > > * would be nice to do some other operations
> > sometimes (not
> > > > essential)-
> > > > * like aligning view to custom orientation x y
> > or z,
> > >
> > > That shouldn't be too hard either.
> > >
> > > Would we also want the reverse operation? (View
> > orientation to CTO)
> > Yes that could be good too.
> Patch for Aligning View to a Transform Orientation attached.
> It's in the View -> Align View menu or Ctrl NumPad * (tentative hotkey).
> Please try and discuss usefulness.
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