[Bf-funboard] Snap Menu Order

Joe Eagar joeedh at gmail.com
Thu Mar 6 14:17:06 CET 2008


Maybe this could be implemented in the appropriate code in the 2.5 
branch (assuming that code wasn't simply disabled and is still in there) 
so when the time comes to port it over we can remember it?

Joe

Jean-Luc Peurière wrote:
>
> Le 6 mars 08 à 02:46, Stephen Swaney a écrit :
>
>> One of the long-standing features of Blender's UI was the ability
>>
>> to access menus like Snap via the keyboard.  People *do* use this
>>
>> stuff even if you don't.  Is there some reason to break it?
>>
>>
>> I don't see any particular advantage to the proposed layout.
>>
>>
>> Call this a NO vote.
>>
>
> true, but the proposal has some merit. This menu *is* not 
> ordered logically.
>
> Now, muscle memory is indeed important. So the best thing imho
> is to postpone this for 2.50, where in any case, we will break many
> things, so one more is not a problem (especially if we adopt my 
> proposal of letter driven shortcuts, more expansible and configurable
> without breaking habbits)
>
> -- 
> Jean-Luc Peurière
> jlp at nerim.net <mailto:jlp at nerim.net>
>
>
>
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