[Bf-funboard] UV unwrapping: (manual or automated) packing of several objects
Melchior FRANZ
melchior.franz at gmail.com
Sun Mar 2 21:28:13 CET 2008
* Melchior FRANZ -- Sunday 02 March 2008:
> (1) make the box-packer pack already manually done UV mappings
> of all selected objects on one texture
Here's my solution for that:
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/FlightGear/utils/Modeller/uv_pack.py?revision=1.1&view=markup
Unfortunately, clearing the texture with thousands of image.setPixelI()
calls is painfull slow. :-/
> (2) support manual packing (or adjustment of automatic packing)
> by drawing the UV mappings of all selected objects at the same
> time: the active one like it's done now (black with movable
> vertex points), but all other selected ones in a different,
> not too obtrusive color (light grey or something, ideally
> configurable). A special bonus would be if one could also
> select objects by clicking on an "inactive" mapping.
This would still be *very* welcome! :-)
m.
More information about the Bf-funboard
mailing list