[Bf-funboard] UV unwrapping: (manual or automated) packing of several objects

Melchior FRANZ melchior.franz at gmail.com
Sun Mar 2 21:28:13 CET 2008


* Melchior FRANZ -- Sunday 02 March 2008:
> (1) make the box-packer pack already manually done UV mappings
>     of all selected objects on one texture

Here's my solution for that:

  http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/FlightGear/utils/Modeller/uv_pack.py?revision=1.1&view=markup

Unfortunately, clearing the texture with thousands of image.setPixelI()
calls is painfull slow.  :-/



> (2) support manual packing (or adjustment of automatic packing)
>     by drawing the UV mappings of all selected objects at the same
>     time: the active one like it's done now (black with movable
>     vertex points), but all other selected ones in a different,
>     not too obtrusive color (light grey or something, ideally
>     configurable). A special bonus would be if one could also
>     select objects by clicking on an "inactive" mapping.

This would still be *very* welcome!  :-)

m.


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