[Bf-funboard] Eular rotation vs Quarternion rotation
Martin Poirier
theeth at yahoo.com
Mon Jan 21 15:12:27 CET 2008
--- horace <horace3d at gmail.com> wrote:
> probably this is nonsense (i don't really understand
> quaternions and how to
> convert them :)) but wouldn't it be possible to
> always interpolate with
> quaternions? and if eulers get displayed in the
> curve editor then the curves
> that get drawn inbetween keyframes simply get
> calculated by sampling the
> quaternion interpolation?
That's possible, but then you wouldn't be able to edit
the curve handles to change the interpolation.
Martin
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