[Bf-funboard] Suggestion: Mesh nodes
Michael Crawford
psyborgue at mac.com
Sun Dec 28 00:39:00 CET 2008
On Dec 27, 2008, at 11:24 PM, bassam wrote:
> This is something the devs (ton/aligorith/artificer/others) have
> talked
> about before. I agree it would rock ), but requires 2.5 work to
> stabilize to give the right framework, and to leave time for such a
> project.
> Ton even spoke of nodal constraints (which has some distinct
> possibilities) as being an easier task. He also mentioned that nodal
> modifiers would possibly work only on the 'deformers' i.e. modifiers
> that don't generate new geometry.
The same limitation applies in Maya (you can do it, but it won't
work... if you blend shape A to shape B and the vertex numbers don't
match, you get unpredictable results). Perhaps there could be a
"nodes" modifier (that could then be edited) to insert into the
existing node stack to get around this limitation. That could provide
a nice hybrid of nodes on top of the existing system.
It's great to hear that it's being considered at all, though. I've
been waiting a long time for that feature.
More information about the Bf-funboard
mailing list