[Bf-funboard] [Bf-committers] Are these features implemented?
Campbell Barton
cbarton at metavr.com
Sat Sep 15 07:07:51 CEST 2007
I havnt been following this thread so sorry if I missed anything.
This is not hard to add and isnt really anything todo with the future
refactor.
The way I see it, we could just make the question have 2 options rather
then 1.
"Apply Size/Rotation" - as is, and
"Apply Location/Size/Rotation"
I have needed this every so often but have just moved the cursor to
0,0,0 and run center cursor.
Anyone against this?
This should really be discussed on bf-funboard too, (CC'ing)
Rodrigo Hernandez wrote:
> Yep, still is, thank you :-)
>
> I do feel there should be an "apply translation" for consistency though,
> also, from my programming background I understand
> that "Apply" means apply transformation matrix, but the
> idea of that on other 3d packages is usually "Freeze
> Transforms/Rotation/Scale/Translation"
>
> Is this going to be addressed on the new redesign I read is planned?
>
> Alexander Ewering wrote:
>> On Fri, 14 Sep 2007, Rodrigo Hernandez wrote:
>>
>>
>>> An Apply translation function that does the same apply rotation scale
>>> does but with the translation part of the
>>> object matrix, leaving the local origin at the world origin as well as
>>> leaving the mesh/armature/etc in the same place,
>>>
>> When I last used Blender (~ a year ago), it was SHIFT-C -> Editbuttons ->
>> Centre Cursor.
>>
>> Alexander Ewering
>>
>>
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--
Campbell J Barton (ideasman42)
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