[Bf-funboard] FFDs for UVs.

Doug Ollivier doug at mudpuddle.co.nz
Wed Nov 21 09:57:38 CET 2007


A draggable guide with snapping perhaps? then drag two opposite points 
and the unwrap is symmetrical?

Having guides might be handy for other things too.


Matt Ebb wrote:
> Look into pinning and using live unwrap transform, that will give you
> loads of control. There's also proportional edit in the UV editor as
> well.
>
> On Nov 21, 2007 3:24 PM, Sangwoo Hong <sahngwoo at gmail.com> wrote:
>   
>> Unwrapping UVs in Blender saves a lot of time.  However, it most often gives
>> back bent and curved results which need to be straightened by hand.  It
>> would be nice if there were FFDs in the UV Editor to make it easier to
>> straighten out these UVs.
>>
>> phong.
>>
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>>     
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