[Bf-funboard] FFDs for UVs.

Sangwoo Hong sahngwoo at gmail.com
Wed Nov 21 06:27:37 CET 2007


On Nov 20, 2007 8:32 PM, Matt Ebb <matt at mke3.net> wrote:

> Look into pinning and using live unwrap transform, that will give you
> loads of control. There's also proportional edit in the UV editor as
> well.


I already use pinned UVs and live unwrap transform but there are time when
it would just be nice to have a regular array of control points I can use to
adjust things.  Kind of like the mesh deform modifier you know?
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