[Bf-funboard] O.S. Integration and better plugin browser

Doug Ollivier doug at mudpuddle.co.nz
Fri Nov 16 23:24:33 CET 2007


I do agree with your criticism on this one. I think there is room for 
improvement especially the P turned into an Icon.

I expect that the File browser will be addressed at some stage like the 
Image browser was (is the image browser in the current SVN?)

Doug


Alessandro Preziosi wrote:
> Well, I'm not against blender's internal file browser at all,
> but anyway I don't think it is at its best (as for now).
> Maybe it's not so important, as it does its job, but it can be 
> improved (I am talking specifically about the open and save "dialog")
> As for the full screen as default, it looks like a good idea to me, 
> but I think that the whole concept of it being just like another panel 
> is not very logic.
> When I click on [Save], I am not clicking on like View->Save_panel, 
> I'm just asking the program to perform an operation. If it is required 
> (as in other operations), I expect it to pop up some kind of dialog, 
> asking directions on what I want it to do precisely.
> Maybe not a "real" window, just an internal "fake" window, which, 
> probably, should "freeze" the rest of the program until the user makes 
> his choice. It's a bit weird and incoherent to me, for example, to be 
> able to click on [save], and then change the save_as frame to a 3d 
> view or to split it into 2 save_as panels...
> And it works, yes, but it's not much user-friendly, say, to a Windows 
> accustomed user.
> For example the [P] button for Parent... well wouldn't the common 
> arrow or folder+arrow be more intuitive? And the Open and Cancel 
> buttons are joint relatively to the directory and filename fields, 
> which doesn't make much sense to me.
> I thought about OS specific windows, only because it is usually an 
> efficient solution for programmers, but of course it can be done 
> inside the program itself (and with some advantages).
> I think it has to be improved if it doesn't want to look like an 
> application made by a lazy programmer nor to scary new users.
> Not that this is a priority, anyway.
> (I precise that I haven't compiled the subversion yet, maybe it is a 
> bit different...).
>
> Bye,
> Ale
>
> ----- Original Message ----
> From: Doug Ollivier <doug at mudpuddle.co.nz>
> To: bf-funboard at blender.org
> Sent: Friday, November 16, 2007 12:12:00 AM
> Subject: Re: [Bf-funboard] O.S. Integration and better plugin browser
>
> I agree with the idea of having Full screen open on the File browser
> window in all situations(if the file browser has been launched from an
> interface button, not from the drop-down menu which allows you to
> data-browse).
>
> I also agree with the below.  Importing supported filetypes is a really
> big one and would make the import menu virtually obselete (freeing up
> clutter).
>
> As for native file browser, I remember a coder making this for their own
> use (basse perhaps?).  I also would like to point to Adobe products
> which have a little "switch to OS dialogue" and "switch to Adobe
> dialogue" toggle so that users can choose.
>
> Sorry if this is a little off-topic from the original
>
> Doug Ollivier
>
> Jason van Gumster wrote:
> > For the record, I agree with all of these things (particularly having
> > the console in Blender's view; that would be quite nice).  Most of them
> > (aside from the console) appear to be things "around" Blender, rather
> > than in its interface.  In this way, Blender can play nice with the
> > native OS, but still keep cross-platform benefits.  That's something I'm
> > definitely in favor of.  My comments were specifically targeted at the
> > suggestion to use the native OS's file browser.  That's something I
> > don't really agree with.
> >
> >  -Fweeb
> >
> > "Campbell Barton" <ideasman42 at gmail.com 
> <mailto:ideasman42 at gmail.com>> wrote:
> >
> > 
> >> Id really like to see better OS integration, spesificlly
> >> - An easy way to manage scripts on linux (and os X aparently) - At the
> >> moment many many script bug reports are due to users running old
> >> scripts or a mixture of old/new. If it worked like windows where by
> >> default it used scripts in the subdirectory this would be ideal IMHO.
> >>
> >> - Better freedesktop (linux/solaris/bsd) support - so when you install
> >> blender, double clicking on a blend file loads it with blender.
> >> installing could also add a blender.desktop file.
> >> - Support for blender loading other 3d formats on double click -
> >> dxf/obj/3ds etc...
> >> - Review patch to have a console in blenders view. (having a separate
> >> console is not that normal at the moment some important error messages
> >> use this)
> >> - Move errors out of the console - Have some way to notify users when
> >> linked libs dont load, or when files are missing, at the moment its
> >> only printed in the console.
> >>
> >>
> >> On Nov 15, 2007 8:29 PM, Jason van Gumster <flaw at misaligned.net 
> <mailto:flaw at misaligned.net>>
> >> wrote:
> >>   
> >>> I disagree.  One thing I really like about Blender is that it's
> >>> consistent across all platforms.  Whether I'm using it in Linux, on
> >>> Windows, on a Mac, or even my mobile phone, Blender is still the
> >>> same Blender it always is.  It's simple, effective, and consistent
> >>> (and it has nice thumbnail images in SVN right now).  Granted, it's
> >>> not perfect, but I think there are definitely good reasons for
> >>> keeping it as is.
> >>>
> >>> For those occasions where the file browsers open in a narrow window,
> >>> I'll either ESC to another window or simply SHIFT+SPACE to maximize
> >>> that window; so it's really a non-issue for me.  Though, perhaps, as
> >>> someone else mentioned, going to full screen should be the default
> >>> behavior.
> >>>
> >>>  -Fweeb
> >>>
> >>>
> >>> Alessandro Preziosi <lsnpreziosi at yahoo.com 
> <mailto:lsnpreziosi at yahoo.com>> wrote:
> >>>
> >>>     
> >>>> I know what you mean, and I think you're right.
> >>>> It would only take blender to use the standard OS window for
> >>>> operations like Open and Save. Anyway I think there's a reason why
> >>>> they made the "OPEN view" inside blender itself, like the other
> >>>> panels, but I don't understand it. Personally I don't like it, I'd
> >>>> prefer the "native" OS window with its icons, previews and its
> >>>> intuitiveness. If there aren't good reasons to keep it as it is,
> >>>> let's change it!
> >>>>
> >>>>
> >>>>
> >>>> ----- Original Message ----
> >>>> From: Flávio Cardoso Ferreira Pontes <flaviocpontes at gmail.com 
> <mailto:flaviocpontes at gmail.com>>
> >>>> To: bf-funboard at blender.org <mailto:bf-funboard at blender.org>
> >>>> Sent: Thursday, November 15, 2007 12:53:43 AM
> >>>> Subject: [Bf-funboard] O.S. Integration and better plugin browser
> >>>>
> >>>>
> >>>> What I would really like to see in blender is better integration
> >>>> with the underlying O.S.
> >>>>
> >>>> For instance, I would like to see the Network Neighborhood in the
> >>>> file browser window, a proper list of fonts in the text object.
> >>>>
> >>>> As a designer, I find it annoying to browse the fonts by
> >>>> filename...
> >>>>
> >>>> That's my wish... ;-)
> >>>>       
> >>> _______________________________________________
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> >>> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>>
> >>>     
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