[Bf-funboard] NGons in Blender?
Campbell Barton
cbarton at metavr.com
Fri May 18 19:25:43 CEST 2007
Briggs is working on BMesh - a rewrite of editmesh that has support for
true NGons and will give mesh a data structure so Silo/Wings style
modeling is possible.
Karl Kühberger wrote:
> Hi,
>
> I often asked myself, why blender doesn't have NGons.
> Are there certain reasons for using just triangles and quads?
> I find FGons also very nice, but often I hate it, always to make
> FGons just to get a better looking and easier to manage modell.
>
> Are there plans to implent NGons into Blender?
> Or could you imagine to have something like FGon-Draw-Type?
>
> Karl
>
>
>
>
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