[Bf-funboard] NGons in Blender?

Campbell Barton cbarton at metavr.com
Fri May 18 19:25:43 CEST 2007


Briggs is working on BMesh - a rewrite of editmesh that has support for 
true NGons and will give mesh a data structure so Silo/Wings style 
modeling is possible.

Karl Kühberger wrote:
> Hi,
> 
> I often asked myself, why blender doesn't have NGons.
> Are there certain reasons for using just triangles and quads?
> I find FGons also very nice, but often I hate it, always to make
> FGons just to get a better looking and easier to manage modell.
> 
> Are there plans to implent NGons into Blender?
> Or could you imagine to have something like FGon-Draw-Type?
> 
> Karl
> 
> 
> 
> 
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
> 
> 
> 
> 
> 


-- 
See MetaVR Visuals Used at the Combat Studies Institute
http://www.metavr.com/casestudies/baghdadviews.html

Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241

!DSPAM:80,464de1cd36371415316594!




More information about the Bf-funboard mailing list